| Processing Color Space | Defines the processing space for Halation; the default Use timeline inherits the timeline/project context. | Verify against the actual signal state entering the node, especially after CST/DCTL/DRT. |
| Threshold | Lower Isolation boundary — which bright regions are allowed to generate halos. | Use View Isolated Regions: midtones and ordinary edges should not flood the matte. |
| Normalization | Upper-point/normalisation behaviour of the isolated source before reflections are generated. | Check that a broad highlight range is not collapsing into one identical white mass. |
| Film Saturation Level | Controls saturation/desaturation behaviour in the strongest source-matte regions; Blackmagic specifically notes its usefulness in HDR. | Compare saturated LEDs/speculars and very bright HDR highlights in isolated view. |
| Dye Layer · Strength / Gamma | Strength sets the brightness of the primary reflection layer; Gamma shapes its glow distribution. | Use View Glow Alone + A/B; the source itself should not become the dominant blown-out patch. |
| Dye Layer · Saturation / Spread | Saturation sets halo colour intensity; Spread sets its spatial extent. | Excessive values quickly turn a film cue into an obvious digital red glow. |
| Fine Tune Relative Spread | Exposes separate RGB reflection distances for finer chromatic structure. | Keep channel separation subtle so it does not read as chromatic aberration. |
| Secondary Glow | An additional broader glow layer with its own Strength/Gamma/Spread and Filter. | Build it up from zero and verify that it supports rather than masks the primary halo. |
| Basic Grain | A simplified Film Grain subset inside Halation. | Avoid accidental double grain with a dedicated Film Grain FX; inspect at 100% in playback. |
| Global Adjustments | View Glow Alone, Reduce Highlights, Aspect Ratio and Detail Loss control final halo integration. | Inspect the glow alone, then the composite; Aspect Ratio is especially obvious on circular practicals and anamorphic intent. |
| Global Blend | Final wet/dry mix of the calculated Halation against the source. | Use it after isolation/geometry are correct, not as a substitute for tuning them. |