RESOLVE FX · TONAL COLOR DESIGN

Split Tone.

Place the color.
Then choose how much.

A dedicated shadow/highlight color-separation effect with Natural, Strong and Custom models, Preview Influence, neutral protection and explicit input/output color-space controls. The real craft is not “teal and orange” — it is controlling where each color is allowed to live.

01 / MODEL

Natural · Strong · Custom

02 / DISTRIBUTION

Preview · Pivot · Hue

03 / CONTRACT

I/O Space · Gamma · White

Use the lab’s Influence view before judging the composite. If the color is landing in the wrong tonal region, lower Blend is not the right first fix.

SPLIT TONE / TEACHING LABNATURAL · COMPOSITE
Demonstration framePIVOT 0.30HUE 20°
CUSTOM + NEUTRAL PROTECTION MODEL

The Custom hue controls and saturation gate are an explanatory model of the documented control roles. They are not an emulation of Resolve’s proprietary split curves.

Tone split → hue axis → neutral gate → amount → blend

Teaching model, not Resolve. It uses encoded-RGB luma, a smooth synthetic Pivot split and luma-neutral chroma offsets to explain the controls. It does not reproduce Resolve’s proprietary Natural/Strong response, vectorscope mapping, color-management transforms or exact Custom neutral thresholds.

COLOR / RESOLVE FX · FILM EMULATION

Eight actual Inspector captures + a clearly separated teaching model.

Natural · Strong · Custom · Preview

01TONE → INFLUENCE → SIGNAL

Split Tone is a distribution problem before it is a saturation problem.

The effect becomes predictable when tonal placement, influence diagnostics and the signal contract are treated as separate decisions.

A tonal split, not two random tints

Split Tone distributes color between the dark and bright sides of the image. In Natural and Strong, opposing hues are built around one hue axis; Pivot decides where the transition sits, while Hue Angle defines the color axis itself. A convincing result therefore starts with the right tonal distribution rather than high Strength.

Preview Influence is the decision map

Preview Influence is not an aesthetic preview; it is a diagnostic view. It uses the true split colors to show where the effect intends to work. Check the distribution across shadows, skin, neutrals and highlights first, then judge the final composite.

The creative look depends on the signal contract

Color Space Overrides define the signal that Split Tone receives and the signal it should return. Use timeline is correct only when the node signal really matches the timeline settings. If an upstream CST, DCTL or another transform changed that state, the overrides need an explicit check.

Blackmagic introduced the dedicated Split Tone effect in Resolve 20.1 and documents Natural, Strong, Custom, Preview Influence, Pivot, Hue Angle and explicit Color Space Overrides.

02THE ACTUAL RESOLVE PANEL

Read the real Inspector, then separate documented Custom controls from captured UI.

Eight project captures cover the visible panel and override menus. Custom-only Shadows/Highlights/Neutrals are documented by Blackmagic even though they are not visible in the Natural-mode captures.

AA · TONAL MODEL

Define the split model first

Split Tone Mode

Natural is aimed at a film-like split; Strong makes the stylization more explicit; Custom gives independent control over two colors. Switching Mode changes the effect model itself, so choose it before fine-tuning Pivot, Hue and Strength.

VERIFYCompare Natural and Strong at the same Strength. If you need a specific shadow/highlight palette, move to Custom instead of forcing a preset beyond its intent.

Preview Influence

Shows where the split occurs using the actual influence colors. It is a debug view for distribution, not the finished image. It is especially useful before adjusting Pivot and neutral protection.

VERIFYLook for unwanted influence on white/gray objects, skin midtones and important highlights. Fix the distribution before the final A/B.

Strength

Determines how much of the split-tone colors is added to the original image. It is the overall creative amount, but it does not move the split boundary and does not replace Pivot.

VERIFYIf the look feels too obvious, verify Pivot/Hue first and then reduce Strength. A high amount should not hide a bad distribution.

Pivot

Sets the point where highlights and shadows diverge — the effective center of the tonal split. Moving Pivot redistributes which luminance regions receive shadow-side versus highlight-side color influence.

VERIFYPlace it according to the shot, not a universal number. Check faces, background and specular highlights in Preview Influence.

Hue Angle

Defines the split-tone color as an angle on the vectorscope. In Natural/Strong the opposing color pair is built around this axis; it is not a temperature control or a simple hue rotation of the whole image.

VERIFYRead the image and vectorscope together. What matters is the direction of the color axis relative to the scene palette, not the bare number in the field.

BB · CUSTOM + NEUTRALS

Custom separates the two colors and neutral protection

Shadows · Strength / Hue

In Custom, Blackmagic documents separate Strength and Hue controls for the shadow side. Strength controls color saturation in dark regions and Hue defines the color itself. This lets you move beyond the automatically opposing pair used by Natural/Strong.

VERIFYChoose the hue first, then the amount. Do not compensate for an overly broad shadow influence with lower Strength alone; still verify the boundary through Pivot/influence.

Highlights · Strength / Hue

In Custom, the highlight side has its own Strength and Hue. This creates an independent artistic pair, for example warm highlights without requiring a complementary shadow hue.

VERIFYCheck speculars and skin highlights separately; a saturated highlight color can quickly turn light into colored paint.

Protect Neutrals

Enables protection of near-neutral/gray regions from split-tone coloration. In Custom, Minimum Saturation and Maximum Saturation add finer control over the low-saturation range.

VERIFYUse it for white walls, gray clothing, product neutrals and other objects that should not receive an obvious tint. It is not a substitute for balancing the shot.

Minimum Saturation / Maximum Saturation

According to Blackmagic, regions below Minimum Saturation are preserved as gray, while regions above Maximum Saturation are affected by Split Tone; the interval between them forms the transition. These controls belong to Custom neutral protection.

VERIFYDo not push the protection so far that low-saturation skin, smoke or atmospheric detail falls completely outside the intended look.

CC · COLOR SPACE OVERRIDES

Describe the actual input and output

Input Color Space

Selects the input gamut/primaries for the effect. Use timeline follows the project Color Management settings; a manual override is for cases where the node actually receives a different signal state.

VERIFYCheck transforms upstream. If a CST/DCTL sits before Split Tone, timeline metadata may no longer describe the current signal.

Input Gamma

Defines the input transfer function. It should match how luminance is encoded in the signal that actually enters the effect.

VERIFYA wrong gamma changes how tonal regions land in the split. If Pivot behaves unexpectedly after a transform, verify the signal contract first.

Output Color Space

Defines the gamut/primaries of the signal after the effect. With Use timeline the output remains aligned with the managed project; a manual override belongs only in an intentional display-referred chain.

VERIFYDo not use Output Color Space as a creative preset. If a transform is required, define its place in the node pipeline and avoid double conversion.

Output Gamma

Defines the output transfer function, aligned with the selected Output Color Space and the downstream pipeline.

VERIFYMatch it to the signal expected by the next node or DRT. A mismatched output contract can distort both contrast perception and the color character of the effect.

Output White Point

Defines the effect display white point. Blackmagic lists D65 as the default and allows other values for creative purposes.

VERIFYChange it only when you understand why the white point belongs in your display/look contract. For ordinary split toning it is not the first creative control to reach for.

DD · FINAL INTEGRATION

Trim the amount after the distribution is right

Global Blend

The final dry/wet control for the entire Resolve FX. It is useful for the last A/B and a small trim after Mode, Pivot, Hue, neutral protection and the signal contract are already correct.

VERIFYIf Blend has to be pulled down dramatically, check whether Strength/Hue are too aggressive or Pivot is distributing the look poorly. Blend is not a repair tool for a bad setup.

03FOUR VIEWS OF THE SAME DECISION

Natural, Strong and Custom are models; Preview Influence is the debugger.

Do not use the mode picker as a strength knob. Each mode changes the way you author the relationship between shadows and highlights.

01

Natural

FILM-LIKE · OPPOSING HUES

A softer film-oriented model with opposing colors around Hue Angle. A strong starting point for finishing when the split tone should be felt rather than announced.

Watch for unwanted tint in neutrals and skin. If you need more character, compare Strong at the same Strength.

02

Strong

STYLIZED · OPPOSING HUES

A more explicit version of the automatic opposing-hue split. Use it when the color separation should be a visible part of the art direction.

Do not confuse a stronger mode character with the need for higher Strength. Compare the model first, then the amount.

03

Custom

SHADOW HUE ≠ HIGHLIGHT HUE

Independent shadow/highlight colors plus finer neutral protection. Use it for brand palettes, deliberate two-color design and repeatable art direction across shots.

Control both colors separately and verify the neutral saturation thresholds; Custom freedom can over-color a shot much faster.

04

Preview Influence

DEBUG · TRUE INFLUENCE COLORS

A diagnostic view for evaluating where the shadow/highlight influence zones actually land. It is not intended for judging the final aesthetic.

If the influence map looks wrong, do not treat it with Global Blend; return to Pivot, Mode and neutral protection.

The lab uses a simplified synthetic split to make these roles visible. It does not claim to reproduce Resolve’s proprietary Natural/Strong response or exact Custom thresholds.

04WHERE THE SIGNAL ACTUALLY LIVES

Place Split Tone where you can describe its input honestly.

The node graph compares a working-space creative placement with a display-referred placement after a transform. Both can be deliberate; what fails is pretending the signal is something it is not.

NODE FLOW / SIGNAL OWNERSHIP
Teaching node graph for Split Tone placement. Select a node for explanation.BALANCEEXPOSURE · WBLOOK PREPCONTRAST · DENSITYSPLIT TONESCENE / WORKING SPACEDRT / CSTDISPLAY TRANSFORMOUTPUTQC · DELIVERY
03 / 05

Creative split in the working signal

Use Natural/Strong/Custom, Preview Influence, Pivot and Hue here. Use timeline is appropriate when the node signal really matches the managed working-space contract.

Teaching graph, not a Resolve screenshot. The exact node order depends on the project. The invariant is simpler: know the signal that enters Split Tone, keep the creative split separable from technical transforms, and verify the output state.

05BUILD IT IN RESOLVE

Four exercises with explicit acceptance checks.

These are teaching workflows, not universal presets. Use your own footage, watch scopes and evaluate the look through the actual delivery transform.

01

Subtle film split

Add a gentle cool/warm separation without an obvious teal-orange preset.

PrepareBalance the shot first and place Split Tone on a dedicated creative node after the base correction.

  1. 01

    Choose Natural and enable Preview Influence.

  2. 02

    Place Pivot so skin midtones do not fall entirely on one side of the split.

  3. 03

    Choose Hue Angle from the scene palette and vectorscope, then disable Preview Influence.

  4. 04

    Raise Strength only until the split is felt in A/B; make the final trim with Global Blend.

Acceptance check

Shadows and highlights separate chromatically, while gray objects and skin do not look painted by the effect.

02

Custom brand palette

Set two specific independent colors for a repeatable look across shots.

PrepareUse a reference or brand palette and first match the shots to a common neutral baseline.

  1. 01

    Switch Split Tone Mode to Custom.

  2. 02

    Set Shadows Hue/Strength and Highlights Hue/Strength independently.

  3. 03

    Enable Protect Neutrals and refine Minimum/Maximum Saturation if needed.

  4. 04

    Copy the node across matched shots and adjust Pivot before changing the palette.

Acceptance check

The palette repeats across shots while tonal placement adapts to each shot and neutrals remain controlled.

03

Product shot with protected neutrals

Stylize the background and lighting while keeping white/gray product surfaces close to neutral.

PrepareChoose a shot with a reliable neutral reference and check waveform/vectorscope before the effect.

  1. 01

    Enable Preview Influence and see where the effect touches the product.

  2. 02

    Adjust Pivot so important product neutrals avoid the strongest influence region.

  3. 03

    Enable Protect Neutrals; in Custom, set the saturation thresholds from the actual product saturation.

  4. 04

    Compare bypass on a calibrated display and inspect a short export.

Acceptance check

The background receives the creative split while product whites/grays remain visually neutral without an obvious color cast.

04

Split Tone after a CST/DCTL

Avoid a broken creative response caused by a misdescribed signal state.

PrepareFirst identify the gamut/gamma immediately before Split Tone and what the downstream pipeline expects.

  1. 01

    Check whether Use timeline matches the actual input at this node.

  2. 02

    If not, set Input Color Space/Gamma manually to the real signal state.

  3. 03

    Set Output Color Space/Gamma and White Point only when the workflow really requires an explicit display-referred output.

  4. 04

    Compare effect bypass across the transform chain and confirm that no conversion is happening twice.

Acceptance check

Split Tone responds predictably to tonal regions and toggling the FX does not unexpectedly alter the technical color pipeline.

06CHOOSE THE RIGHT LOOK TOOL

Not every film-like color effect is a split-tone problem.

How nearby creative Resolve FX differ
FXWhat shapes the resultUse it when
Split ToneDedicated shadow/highlight color split with Natural, Strong and Custom modes plus explicit signal overrides.When you want a standalone, controllable split-toning look without a full film-emulation stack.
Film Look Creator ↗Integrated film-response tool with Split Tone plus halation, bloom, grain, flicker, gate weave and film gate.When the split tone should live inside a larger unified film look.
ColorTone Diffuser ↗Diffusion-oriented color/light interaction rather than a direct tonal split.When you need physical-feeling diffusion/tonal bloom character rather than separate shadow/highlight coloration.
Halation ↗Highlight-driven film light scatter built from source isolation and dye-layer style reflections.When the task is bright-edge/highlight behavior rather than coloring the full tonal range.

07DIAGNOSE BEFORE LOWERING BLEND

A symptom tells you which ownership is wrong.

01Whites and grays are visibly tinted

Check Preview Influence, enable Protect Neutrals and refine Minimum/Maximum Saturation in Custom. If the problem remains, revisit Pivot; the neutral object may sit inside an overly strong influence zone.

02Skin has turned unnaturally cyan/orange

Reduce Strength, then verify Pivot and Hue Angle. If the environment needs a strong split tone, protect skin in a separate node/matte instead of trying to solve everything with Global Blend.

03Natural and Strong barely differ

Compare them at the same Strength/Pivot/Hue on a shot with enough tonal range. If the source is mostly midtone or heavily compressed, the model difference can be less obvious.

04The effect behaves very differently after a CST

Do not compensate with a random Pivot. First determine the actual Input Color Space/Gamma at the node and check whether Use timeline now describes a different signal state.

05Global Blend has to be pulled very low to make the look acceptable

Return to Mode, Strength, Pivot and Hue. Global Blend should be the final trim; if it is rescuing the image from an overdone effect, the core setup is almost certainly too aggressive.

Vectorscope + image

Hue Angle is measured as an angle on the vectorscope, but the decision is still made from the picture. Use the scope for orientation and repeatability, not as a replacement for visual judgement.

Check it in motion

Split Tone is not a temporal FX, but the perception of skin, practical lights and scene cuts changes in motion. Review neighboring shots and cuts, especially when the look is copied across multiple shots.

Inspect an export, not only the Viewer

Before delivery, inspect a short export through the actual delivery color pipeline. This catches display-transform/white-point mistakes and avoids judging the creative split only inside one Viewer state.

08BEFORE YOU DELIVER

Check the shot, signal and output — not just the sliders.

The checklist is a reminder, not automatic certification. Judge the moving image in the actual output pipeline.

SELF-CHECK0 / 10

Your marks apply to this visit; nothing is sent to a server.

09QUESTIONS THAT MATTER

Keep mode, influence, neutral protection and color management separate.

Are Natural and Strong just different Strength values?

No. Blackmagic describes Natural as a film-oriented mode and Strong as a more stylized intentional look. They are different mode behaviors, so compare them at the same Strength.

What exactly does Preview Influence show?

Blackmagic documents it as showing where the split occurs using true colors. In practice it is a debug view of the influence distribution, not the final composite.

When should I use Custom instead of Natural/Strong?

When you need independent shadow/highlight colors or precise neutral protection through saturation thresholds. For a straightforward film-like split, Natural is often simpler and faster.

Does Protect Neutrals protect skin?

Not automatically. It targets neutral/low-saturation regions; skin has its own hue and saturation. If skin is critical, inspect it separately and use a dedicated protection node when needed.

Do I need to change Color Space Overrides in a managed project?

Usually not, if Use timeline genuinely matches the signal state at that node. Overrides are for cases where an upstream transform or a display-referred workflow makes the input/output different from the timeline contract.

Why is D65 the default Output White Point?

Blackmagic lists D65 as the default white point and allows other choices for creative purposes. Change it only as part of an intentional display/look design.

Sources and the scope of this guide

Control names and behavior descriptions were checked against Blackmagic’s official Split Tone documentation and the source screenshots in the site archive. The interactive lab is an independent teaching model and does not claim numerical or rendering parity with Resolve.

The screenshots are the UI reference for this article. Availability and exact menu contents can vary by installed Resolve version, platform and project configuration. Exercises in this site update were not certified by a live Resolve render.