RESOLVE FX · FRAME GEOMETRY
Vignette.
Shape the frame.
Do not chase the subject.
A dedicated frame-relative effect with Basic and Advanced modes, six Border Shapes, Center controls, Color, Transparency, compositing and a final Global Blend. Its strength is predictable framing; its limit is the same thing — it is attached to the frame, not to scene understanding.
Basic · Advanced
Size · Shape · Center
Color · Type · Blend
Use the lab’s Mask view before judging intensity. If the edge is in the wrong place, a lower Blend only makes the mistake quieter.
OVAL · S 0.64MULTIPLY · 82%ADVANCED GEOMETRY + COMPOSITING
Only four blend modes are modeled here to explain ownership. Resolve exposes more modes; the real capture documents the visible menu. Basic mode in this lab intentionally locks the advanced-only controls.
Teaching model, not Resolve. The mask uses synthetic normalized geometry, a simplified softness ramp, encoded-RGB compositing and four illustrative blend modes. It does not reproduce Resolve’s proprietary border math, exact Anamorphism scaling, color-management behavior or complete Composite Type set.
Four actual Resolve Inspector captures + an explicitly simplified teaching model.
Basic · Advanced · 6 shapes01FRAME → FALLOFF → LAYER
Vignette is geometry before it is darkness.
Treat the footprint, transition and compositing layer as separate decisions. This makes the effect repeatable and exposes when a Power Window is the better owner.
Vignette is anchored to the frame
The dedicated Vignette builds its shape relative to the image boundaries. That is fast and predictable for edge falloff, letterbox-like framing, and stylized borders, but the effect does not know where a face or subject is. If the point of attention moves, animate Center X/Y or hand the job to a tracked Power Window.
Geometry first, intensity second
Size, Anamorphism, Border Shape, Rotation, and Center determine where the transition lands. Softness determines how broad that transition is. If the geometry is wrong, lowering Global Blend only hides the problem: a bright subject can still sit under the edge and corners can darken unevenly.
Advanced turns the effect into a compositing layer
In Advanced, Vignette exposes Color, Transparency, and Composite Type. It is no longer just “darken the edges” but a generated layer mixed with the image using chosen blend math. Global Blend sits at the end and doses the finished result; it does not replace Transparency or fix the wrong Composite Type.
Blackmagic’s official Beginner’s Guide demonstrates the same practical order: lower Softness to reveal the boundary, set Size/Anamorphism, restore Softness, then use Advanced Center when the composition is off-axis.
02THE ACTUAL RESOLVE PANEL
Four captures cover Basic, the mode switch, six shapes and the visible composite menu.
The screenshots are the UI contract. Where a menu continues beyond the capture, the guide says so instead of inventing hidden entries.
AA · MODE + FRAME GEOMETRY
Build the footprint before Appearance
- Operating Mode · Basic / Advanced
Basic exposes a compact control set for a conventional frame vignette. Advanced reveals Border Shape, Rotation, Center, Transparency, and Composite Type. This is a difference in available controls, not a promise of higher image quality.
VERIFYSwitch to Advanced when you need asymmetry, a non-standard shape, or explicit compositing logic; otherwise Basic is easier to read and repeat across shots.
- Size
Size sets the scale of the open central region and therefore where the vignette edge lands. Blackmagic’s official Beginner’s Guide explicitly notes that the numeric field can accept a value beyond the slider maximum when a broader footprint is needed.
VERIFYTemporarily reduce Softness so you can see the actual boundary, set Size for the composition, and only then restore a soft falloff.
- Anamorphism
Anamorphism changes the vignette geometry aspect across the axes and helps fit the falloff to a wide frame or elongated composition. It is a shape control for the effect, not camera metadata and not compensation for real anamorphic squeeze.
VERIFYJudge the distance from the edge to important subjects on both axes rather than the number itself. An aggressive aspect can make the frame look artificially designed.
- Border Shape · Oval / Triangle / Diamond / Rectangle / Hexagon / Octagon
Advanced offers six border shapes. Oval is closest to a conventional optical vignette, while Rectangle and polygon shapes behave more like graphic framing. Shape changes the edge topology, so identical Size and Softness values do not cover the same visual region across shapes.
VERIFYStart with Oval for optical plausibility. Use polygon shapes deliberately as design language and check frame corners both on stills and in motion.
- Rotation · Center X / Y
Rotation turns shapes where orientation changes the silhouette; Center X/Y moves the footprint center relative to the frame. In the current Oval capture, Rotation appears disabled, so the guide does not promise identical availability for every shape.
VERIFYIf the subject moves, keyframe Center X/Y only for simple motion. For complex movement or changing shape, a tracked Power Window is safer.
BB · APPEARANCE
Separate edge shape from layer character
- Softness
Softness broadens the transition between the central region and the vignette layer. A low value is useful diagnostically to locate the boundary; a high value makes the falloff longer and less obvious. Softness does not replace Size and is not the overall effect amount.
VERIFYAfter setting Size, restore Softness and inspect gradients, skin, and flat walls; banding or an obvious edge usually shows there first.
- Transparency
In Advanced, Transparency makes the generated vignette layer more transparent before the final Global Blend. It is a property of the layer itself, controlling how strongly Color/Composite Type act where the mask already exists.
VERIFYDo not use Transparency as a substitute for fixing the mask. Set geometry and Softness first, then Transparency, and leave Global Blend as the final dry/wet trim.
- Color
Color defines the generated vignette layer color. Black naturally pairs with Multiply for a dark falloff, but a colored value can be used as a creative edge wash. The more saturated the Color, the more carefully you should watch neutrals, skin, and clipping after compositing.
VERIFYFor a conventional attention vignette, start with a neutral dark color. If you need tint, reduce the Color saturation itself before relying only on Global Blend.
CC · COMPOSITING
Blend mode changes the math, not just the amount
- Composite Type
Advanced chooses how the generated layer is mixed with the source. The capture shows Normal, Add, Subtract, Difference, Multiply, Screen, Overlay, Hard Light, Softlight, and Darken, with more entries below. Multiply is a sensible starting point for a black vignette; Screen/Add suit light edge treatments; contrast modes are more stylized.
VERIFYIf the result behaves strangely, return to Normal/Multiply and inspect Color. Lowering Blend does not make unsuitable blend mathematics correct.
- Global Blend · Blend
Blend is the final dry/wet between the source frame and the already calculated Vignette result. It is useful for final dosage and A/B, but conceptually comes after Shape, Appearance, and Composite Type. Blend 0 should return the source; Blend 1 shows the full result of the current settings.
VERIFYMake the effect behavior deliberate at Blend 1, then reduce Blend to taste. Otherwise it is easy to preserve a hidden geometry or composite-mode problem.
DD · OWNERSHIP
Vignette, Power Window, and Film Look Creator own different jobs
- Dedicated Vignette vs Power Window
Dedicated Vignette is faster for frame-relative shaping and provides ready-made polygon/compositing controls. A Power Window is stronger when the mask must follow a person, change shape, combine with a qualifier or tracker, and live as part of a local correction.
VERIFYChoose ownership according to what the effect follows: frame-anchored — Vignette; subject-anchored — Window/Tracker. Do not animate dozens of keyframes when tracking directly solves the problem.
- Dedicated Vignette vs Film Look Creator Vignette
Film Look Creator is convenient when vignette is a small part of an integrated film look alongside Split Tone, Halation, Bloom, Grain, and other modules. Dedicated Vignette is better when framing itself needs precise Shape, Center, Transparency, or Composite Type with separate node ownership.
VERIFYDo not stack strong vignette in both FLC and the dedicated FX without a specific reason; two falloffs can create dirty corners and make dosage hard to read.
03SIX BORDER SHAPES, SIX DIFFERENT SILHOUETTES
Choose a shape for the visual language, not because the menu offers it.
Oval is the natural optical baseline. Polygon shapes are useful, but they immediately move the effect toward graphic design and should be reviewed across the sequence.
Oval
optical / portraitThe most natural starting point for lens-like falloff and gentle attention guidance.
Check that the edge does not cut through a face or bright practical.
Triangle
graphic / directionalA clearly three-sided shape for stylized framing rather than conventional lens emulation.
Watch subject motion through the shape corners.
Diamond
graphic / centeredA diagonal four-sided frame that emphasizes the center and compositional corners.
Check diagonal lines and titles near the edge.
Rectangle
frame / letterbox-likeRectangular geometry for frame design, UI/monitor looks, and controlled edge shading.
Softness should hide the feeling of a plain mask unless that is intentional.
Hexagon
graphic / aperture cueA six-sided shape can suggest aperture geometry and suits a more visible stylized look.
Do not confuse stylization with a physically accurate model of a specific lens.
Octagon
soft polygon / designAn octagon reads closer to a circle while keeping a visible geometric character.
At high Softness, compare with Oval; the difference can become very subtle.
The current Advanced capture shows Rotation disabled while Oval is selected. Availability can therefore depend on the active shape; the guide does not assume Rotation behaves identically for every Border Shape.
04MASK OWNERSHIP BEFORE NODE ORDER
Use Vignette when the frame owns the falloff; use a tracked Window when the subject owns it.
The exact node order can vary. The more important decision is whether the effect should remain fixed to the image boundaries or follow scene content.
Own frame-relative falloff here
Set Mode, geometry, Softness, Color/Composite Type and then Global Blend. Keep this node easy to bypass so the framing decision remains visible during review.
Teaching graph, not a Resolve screenshot. The decision is about ownership: use dedicated Vignette when the frame owns the falloff; use a tracked Window when the subject owns it.
05BUILD IT IN RESOLVE
Four exercises with explicit acceptance checks.
These are teaching workflows, not universal presets. Use your own footage, inspect motion, and judge the effect in the real delivery aspect ratio.
Invisible portrait vignette
Gently guide attention toward a face without creating a visible black frame.
PrepareA node after basic balance, using a shot with a person and a reasonably even background.
- 01
Start in Basic and temporarily reduce Softness so the footprint is visible.
- 02
Set Size and Anamorphism so the boundary does not cross the face or hands.
- 03
Restore Softness to a long falloff and keep Color neutrally dark.
- 04
Compare bypass fullscreen and lower Global Blend until the effect stops announcing itself.
Attention stays naturally on the face without the viewer seeing a separate “vignette.”
Off-center interview
Move the falloff center to a rule-of-thirds composition without a tracked mask.
PrepareA static interview where the subject remains consistently off-center.
- 01
Switch to Advanced and keep Border Shape = Oval.
- 02
Set Size/Anamorphism, then move Center X/Y toward the face.
- 03
Keep Composite Type = Multiply for a dark neutral edge and keep Transparency low.
- 04
Watch the full clip; if the head leaves the safe zone, replace the setup with a tracked Power Window.
The framing supports the composition without visible light “dragging” on a static subject.
Graphic frame treatment
Use a polygon shape deliberately as part of the design rather than as fake optics.
PrepareA music video, promo, title shot, or UI-like composition.
- 01
In Advanced choose Rectangle, Diamond, Hexagon, or Octagon to match the project language.
- 02
Check Rotation, Center, and Anamorphism against the composition lines.
- 03
Choose Color and Composite Type only after the geometry already works.
- 04
Check titles, faces, and frame edges across several shots; a graphic vignette should be a system, not a random shape.
The shape reads as intentional visual language and repeats across shots without fighting the content.
Light or colored edge wash
Create a creative edge layer without turning the frame into uncontrolled glow.
PrepareAdvanced mode on a separate look node, preferably after shot matching.
- 01
Build the mask with Size/Shape/Center using a neutral Color so the geometry is clear.
- 02
Set a light or colored Color and test Normal, Screen, or Add depending on the goal.
- 03
Use Transparency to control the generated layer before the final Blend.
- 04
Check highlights/scopes and only then trim Global Blend.
The edge wash preserves detail and does not clip highlights; the color reads as part of the design.
06CHOOSE THE RIGHT OWNER
Not every dark edge is a dedicated Vignette problem.
| FX | What shapes the result | Use it when |
|---|---|---|
| Vignette | Frame-relative Basic/Advanced geometry + Color/Composite Type. | When framing is anchored to the frame and you want a fast repeatable FX. |
| Film Look Creator ↗ | Integrated film-look pipeline with a simplified Vignette beside other film modules. | When vignette is a small part of an overall film response. |
| Halation ↗ | Highlight-driven colored glow around bright detail, not a frame mask. | When you need film-like light scatter rather than edge darkening. |
| Split Tone ↗ | Tonal color separation between shadows/highlights without frame geometry. | When the job is palette and tonal color design. |
07DIAGNOSE BEFORE LOWERING BLEND
The symptom usually reveals whether geometry, layer math or ownership is wrong.
01A hard dark frame is obvious+
Fix the geometry first: set Size, then increase Softness. Lower Blend only after the edge is in the right place.
02The face darkens as it moves+
A frame-relative FX does not know about the person. If simple Center animation is insufficient, use a tracked Power Window instead of accumulating keyframes.
03Corners look dirtier than the sides+
Check Border Shape, Anamorphism, and Softness. Rectangle/polygon geometry and Oval distribute the edge differently; do not compensate with a random Composite Type.
04A colored vignette contaminates neutrals+
Reduce the saturation of Color itself, return to a predictable Composite Type, and inspect Transparency. Keep Global Blend as the final control, not the first rescue knob.
05The blend mode creates unexpected contrast or clipping+
Compare Normal with Multiply/Screen depending on a dark or light treatment, then inspect Color and scopes. Use contrast modes such as Overlay/Hard Light only deliberately.
06The vignette almost disappears after delivery+
Judge the effect through the real output transform and at target viewing size. A very soft vignette can shift after resize/compression, so verify a short export.
Judge motion, not only a still
A strong vignette can look tidy on a still, but during a pan, reframing, or subject motion the fixed edge can rub against the subject. Watch the full shot in real time.
Judge the final aspect ratio
Crop, output blanking, and 16:9/9:16 versions change the relationship to the frame. A vignette set before final framing can become too obvious after a crop.
Give strong falloff one owner
Lens falloff, FLC Vignette, Power Window, and dedicated Vignette can stack. If corners sink too far, bypass each layer in turn and keep one primary owner.
08BEFORE YOU DELIVER
Check motion, framing and the output — not just the sliders.
The checklist is a reminder, not automatic certification. Judge the moving image in the target pipeline.
09QUESTIONS THAT MATTER
Keep geometry, transparency, compositing and mask ownership separate.
When is Vignette better than a regular Power Window?
When the job is frame-relative: quick edge falloff, ready-made polygon shapes, Color/Transparency/Composite Type, and repeatability without tracking. A Window is better for subject-relative local correction and tracking.
Is Basic lower quality than Advanced?
In the current UI, the difference is the exposed controls. Advanced provides more geometry/compositing options, but choosing Advanced does not automatically mean a higher-quality result.
Why does Blackmagic suggest temporarily reducing Softness?
It makes the actual vignette boundary easier to see while setting Size/Anamorphism. Softness is then restored for a natural falloff. This order is shown directly in Blackmagic’s official Beginner’s Guide.
Can Size exceed the slider range?
Blackmagic’s official Beginner’s Guide states that a value beyond the slider maximum can be typed into the numeric field. Verify the behavior in your installed Resolve version.
Which Composite Type should I use for a conventional dark vignette?
With a black Color, Multiply is a sensible starting point; Normal is also useful as a reference. Then decide by the shot. Screen/Add can suit a light or colored edge wash, but highlights must be checked.
Are Transparency and Global Blend the same thing?
No. Transparency applies to the generated vignette layer in Advanced, while Global Blend mixes the complete calculated effect result with the source. They belong to different stages of the decision chain.
Sources and the scope of this guide
Control names and visible options were checked against the four Resolve captures in the site archive. Practical Size/Softness/Anamorphism/Center behavior was cross-checked against Blackmagic’s official Beginner’s Guides. The interactive lab is independent teaching code and does not claim render parity with Resolve.
Exact menu contents and control availability can vary by Resolve version, platform and active mode/shape. The current project captures are treated as the interface reference for this page. Exercises in this site update were not certified by a live Resolve render.