VIDEOMONTAZHERDAVINCI RESOLVE · VIDEO · AI

FAIRLIGHT / FOLEY / PERFORMANCE

Foley Sampler in Fairlight

Prepare the sound. Perform the scene.

A footstep, rustle or prop action can be performed to picture rather than placed one hit at a time. Start with a clear source-to-trigger map, check one short take, then build the scene without confusing live sound with recorded audio.

  • 01Prepare distinct sound variants
  • 02Build an unambiguous trigger plan
  • 03Verify captured audio, not only live sound
FAIRLIGHT / INTERACTIVE STUDIOTEACHING MODEL
FOLEY / PAD BANKB / MODEL
BANK A · 1STEPBANK A · 2CLOTHBANK A · 3DOORBANK A · 4IMPACTBANK A · 5STEPBANK A · 6CLOTHBANK A · 7DOORBANK A · 8IMPACTPAD 3 / 0 dB · NO AUDIO

Select a pad to change the selected sound and teaching waveform. No audio.

Know the source↗

Choose an appropriate attack and tail before assigning it.

The file plays and its action fits the picture.

Change the controls to explore the diagram. No audio playback, native DSP or connection to Resolve.

Reference scope · reviewed 6 October 2026

Reviewed on 6 October 2026 against the manufacturer’s Fairlight page and the existing Instrument menu capture. The official training page offers the Resolve 20 Fairlight Audio Guide; its full PDF could not be retrieved here. These sources do not establish the exact current build or the complete Foley Sampler interface. Documented actions are separated from workflow recommendations. Library loading, MIDI, recording and listening in an installed Resolve session were not tested.

Read the source notes ↓
On this page

01 / UNDERSTAND & APPLY

Foley Sampler is a performance instrument, not a catalog

Blackmagic identifies Foley Sampler as a DaVinci Resolve Studio feature: assign sounds to keys or pads, then perform them in real time with the picture.

Its practical purpose is to perform footsteps, clothing movements or object actions while following movement on screen. First choose the sounds, then assign them, and finally verify both the performance and its capture.

The existing site capture shows Instrument expanded with Foley Sampler listed. It confirms the entry, not the instrument window, every loading method, preset contents or a completed recording. The resolve21 filename does not establish an exact build.

01

Material

Prepared sounds with known attacks and tails.

02

Assignment

A clear relationship between the performer’s action and the intended sound.

03

Performance

Rhythm and accents against picture, followed by a separate check of the captured audio.

DaVinci Resolve · original captureClick to enlarge ↗
Existing Fairlight menu capture with Instrument expanded and Foley Sampler visible.

Instrument → Foley Sampler

Existing site capture: only the menu entry is visible, not Sampler controls or recorded audio. The filename is retained; the exact build is not established.

Instrument → Foley Sampler

368 × 359

Existing site capture: only the menu entry is visible, not Sampler controls or recorded audio. The filename is retained; the exact build is not established.

Open original ↗

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight · Videomontazher — original Instrument / Foley Sampler menu capture

02 / UNDERSTAND & APPLY

Start with one sound and one short test

Do not build a large set until the minimum chain has been checked.

  1. Choose the scene

    Five to ten seconds with a clear action is easier than a long sequence. Use a test copy and retain the original edit.

  2. Prepare one source

    Listen to the complete file, then select the attack and necessary tail. Confirm the object and perspective fit.

  3. Open the instrument

    Find Foley Sampler under Instrument. If it is missing, check the edition and installed documentation rather than installing an arbitrary substitute.

  4. Assign and verify

    Use the loading and assignment controls present in your Sampler window. Record which action triggers this exact sound; this guide does not substitute an unverified universal drag-and-drop path.

  5. Check capture

    Perform two or three events, finish the test and listen to the new audio take without live triggering. Only then expand the set.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight · Videomontazher — original Instrument / Foley Sampler menu capture

03 / UNDERSTAND & APPLY

Sample preparation matters more than pad count

Convenient triggering does not make an unsuitable source appropriate.

Check the file’s beginning. A long pause before the attack prevents a trigger at the picture event from producing an immediate impact. Retain intentional lead-in but do not confuse it with device latency. Use the Sound Library guide’s placement model to examine the relationship.

Compare variants by listening in the scene. Abrupt level differences between neighboring footsteps make rhythm harder to judge. Do not automatically normalize every sound to the same peak when contrasting force is part of the action.

Retain enough tail for a natural ending. With repeated triggers, separately check whether the previous sound continues or is interrupted. That is behavior of the actual configuration, not a universal promise of this model.

CheckCompareRetain
AttackPicture contact and the start of useful soundA known reference point and intentional lead-in.
TailDecay and the following impactA natural ending without an unnecessary pause.
VariantsLeft/right foot or light/heavy contactDistinct names instead of identical “sample” labels.
ContextSurface, distance and roomThe reason for choosing this material.

04 / UNDERSTAND & APPLY

Make an assignment map before performing

The performer should not be surprised: a checked pad should call an identifiable sound.

The panel below has four educational pads, A–D. Edit each label and note number; selecting a pad displays the current pair. The numbers are examples for your plan, not Foley Sampler factory assignments or a recommendation for a particular keyboard.

This model requires distinct numbers to keep the exercise unambiguous. That is a rule of the exercise, not a claim that the real instrument cannot support layers or complex mappings. The panel neither sends MIDI nor discovers connected equipment.

After transferring the plan into the real instrument, test every input separately and then the sequence. Record the observed outcome: which sound played, whether it overlapped and whether the expected audio take was produced.

FOLEY / TRIGGER PLAN

Four sounds. Four distinct triggers.

Name the sounds and choose note numbers for your plan. Select a pad to inspect its assignment — the button does not play sound or send MIDI. This model deliberately excludes layered assignments.

A → Step / left

Note 36 · plan only; recording not verified

In Resolve, test each assignment separately, then check two in sequence. A highlighted key does not prove that the intended source was recorded.

No audio engine, MIDI device access or Resolve connection. Note numbers avoid octave-name ambiguity; they are example choices, not a factory layout. JSON is a human-readable plan, not a Sampler preset.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight

05 / UNDERSTAND & APPLY

Control input and captured audio are separate paths

A pressed key, an audible instrument and a recorded clip need separate confirmation.

Do not automatically reuse the microphone Input setup from the recording guide for an instrument. Establish the actual source that must reach capture first. If the route is unclear, stop at a short test; sound from speakers is not itself a captured result.

The exact way of recording Sampler output depends on the verified interface and session route. It was not tested live in this pass, so this guide does not promise that any insert on an armed track automatically prints the instrument to a file. Do not create an output-to-own-input feedback loop as a test.

CheckObservationWhat it does not prove
ControlThe instrument reacts to the selected key or padThat the right source plays or is being captured.
MonitoringThe intended sound is audible through the selected listening systemThat the instrument output reaches the capture path.
CaptureA new audio clip and an accessible source appearThat the file contains only the intended performance.
PlaybackThe take plays without live triggeringThat the entire longer sequence is in sync and ready for delivery.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight · Blackmagic Design — Fairlight / VO and Multi Track Recording

06 / UNDERSTAND & APPLY

Perform a trial and check timing against events

Choose a few visible contacts and record a short sequence.

Rehearse to picture first without correcting every mistake as you go. Then make one trial pass. Compare the recorded attack against picture near the start and end, not merely the file’s starting position.

If all attacks are displaced by roughly the same amount, record that observation and investigate monitoring and capture. If the difference changes, the performance or another problem may be responsible. One failed trial does not establish a sample-rate fault.

Do not prescribe an arbitrary minimum buffer for every user. Find a setting that lets this specific system play and capture the trial reliably. Record both the setting and outcome; crackles, missing audio or unstable response are reasons to stop a long pass.

01

Keep it short

Two or three clear contacts are easier to verify than continuous long noise.

02

Do not substitute live sound

Playback must demonstrate the captured take, not a new key press.

03

Check multiple events

One aligned impact does not validate the complete sequence.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight

07 / UNDERSTAND & APPLY

Ordinary sound editing follows the performance

The sampler helps you play; it does not make the editorial decision.

Choose the strongest take, adjust individual attacks, inspect joins and balance against dialogue. Keep alternatives until the choice is approved. Showing track layers is not automatic selection of the best performance.

A rhythmic sequence need not sound identical throughout. Match accents to force and movement in the picture. A quiet touch and heavy step may require different sources rather than different levels of one file.

Group material by scene or purpose so another editor can distinguish footsteps, clothing and props. Before the final comparison, verify routing and remove accidental playback of earlier duplicate attempts.

08 / UNDERSTAND & APPLY

Retain sources, assignments and the chosen take

A repeatable outcome includes both the material and a record of the pass.

The learning panel’s JSON is a planning card, not a preset or Sampler backup. It contains no audio and cannot restore the instrument. Use a verified project-and-media archiving workflow, and confirm reopening on the required workstation before handover.

Hand overRecord
EnvironmentResolve version/build, edition, OS and controller if used.
SourcesExact names and sound identifiers, usage conditions and stable storage.
AssignmentsWhich key or pad triggers each variant; the checked setup, not only a draft.
TakeCaptured audio file, timeline location and selected alternative.
VerificationListening, several sync points and unresolved limitations.

09 / UNDERSTAND & APPLY

Five common failures without random fixes

ObservationCheckDo not assume
Foley Sampler is missingStudio, the version and the actual Instrument list.That any similarly named third-party sampler is equivalent.
Pad responds but stays silentAssigned source and the audio signal path.That an animation proves the file played.
Sound is audible but the take is emptyActual capture source and routing.That everything you hear is automatically recorded.
The wrong sound playsEvery key/pad assignment individually.That importing labels established the desired mapping.
The sequence sounds artificialSources, variation, attacks, tails and rhythm.That another plug-in must solve it.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight · Videomontazher — original Instrument / Foley Sampler menu capture

PRACTICE / NO AUTOPILOT

A small task. A checkable result.

Work in a test copy, listen before and after, and write down what you actually observed. The checklist contains no pre-approved results.

  1. Choose a short scene

    Use two or three clear contacts in a test copy and retain the original edit.

  2. Prepare two sources

    Record names, attacks, tails and why the variants belong to the scene.

  3. Check assignments

    Transfer the intended mapping into your actual setup and test each trigger separately.

  4. Make one trial take

    Establish the capture route, perform a short pass and play the new audio without live triggering.

  5. Document the outcome

    Record several sync points, source availability, exact environment and unresolved capture issues.

Download the practice record · TXT ↓

FAQ / BEFORE THE NEXT MOVE

Questions that matter in practice

Is Foley Sampler a Studio feature?

The current manufacturer’s Fairlight page identifies it as available in DaVinci Resolve Studio. Check your edition and build.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight

Does the capture show every Sampler control?

No. It shows Instrument and the Foley Sampler entry. Parameter ranges and complete menus cannot be inferred from it.

Reference: Videomontazher — original Instrument / Foley Sampler menu capture

Are the panel’s note numbers factory defaults?

No. They form an editable educational plan. No controller is detected and no MIDI is sent.

Why does a heard instrument produce an empty take?

Monitoring and capture may follow different routes. Establish the actual recording source; hearing the instrument does not prove its output was captured.

Reference: Blackmagic Design — Fairlight / VO and Multi Track Recording

Does the plan recreate my Sampler preset?

No. Its JSON has labels and note assignments, no audio, native settings or project state.

Should I record the whole scene after one meter response?

No. First verify a short recorded take by playback without live triggering, then inspect several picture/sound events.

Reference: Blackmagic Design — Foley Plus Sound Effects / Fairlight

REFERENCES / 2026-10-06

What this guide is based on

Reviewed on 6 October 2026 against the manufacturer’s Fairlight page and the existing Instrument menu capture. The official training page offers the Resolve 20 Fairlight Audio Guide; its full PDF could not be retrieved here. These sources do not establish the exact current build or the complete Foley Sampler interface. Documented actions are separated from workflow recommendations. Library loading, MIDI, recording and listening in an installed Resolve session were not tested.

Blackmagic Design — Official Training ↗

The official page still offers the Resolve 20 Fairlight Audio Guide. The full PDF could not be read during this pass; it is not presented as a verified current interface reference.

Blackmagic Design — Fairlight / VO and Multi Track Recording ↗

Reviewed recording section: Input, Patch, R, transport, stopping and further takes on layers. Also checked layers and Elastic Wave. A workflow reference, not proof of microphone or OS compatibility.

Blackmagic Design — Sound Effect Libraries / Fairlight ↗

Manufacturer description of search, marking a portion, Audition, Confirm/Cancel and aligning a waveform point with Sync. Checked 6 October 2026. Does not establish the complete add-library dialog, any particular collection’s parameters or a live test of this example.

Blackmagic Design — Foley Plus Sound Effects / Fairlight ↗

Identifies Foley Sampler as a Studio feature for assigning sounds to a keyboard or pads and performing to picture. Not used to invent controls, limits, automatic variations or an exact instrument-to-file capture route.

Videomontazher — original Instrument / Foley Sampler menu capture ↗

Inspected the original 368 × 359 capture: Instrument is expanded and Foley Sampler is visible. The instrument window and recording are not shown. Filename retained; exact build not established. The PNG is absent from the supplied ZIP and must be retained on the server.