How this family works
First measure the plate’s motion, then apply the data to artwork. Planar Transform is generated from the analysis; Corner Pin can also be a Planar Tracker mode.
Tracking is analysis before compositing
A tracking node measures motion. Its most valuable output is not the tracker UI itself but the motion data that can be applied elsewhere: to a Transform, corner pin, mask, graphic, stabilization operation or 3D camera.
That is why tracking should be thought of as a control-data stage. The visual result appears only after another element uses the measured motion.
Different motion models
A point tracker follows one or more local features. Planar tracking models the motion of a flat region and is well suited to screens, signs and surfaces that preserve a planar relationship. Surface tracking is designed for more complex deforming or non-rigid surfaces.
Camera tracking solves a different problem: it estimates the motion of the real camera and reconstructs a 3D relationship from many image features. It is useful when new 3D elements must share the original shot's perspective and camera movement.
Choosing the right tracker
Choose the simplest motion model that actually matches the shot. A stable point with simple movement may only need Tracker. A phone or monitor replacement usually benefits from Planar Tracker. A moving face or flexible surface may call for surface-aware tracking. A full scene extension can justify Camera Tracker.
Using a more complex tracker does not guarantee a better result. The solve quality depends on visible detail, motion blur, occlusion, parallax and whether the chosen model matches the physical motion in the image.
Where tracking data goes
Tracked motion can drive a PlanarTransform, corner positioner, ordinary Transform, mask animation or stabilization step. Camera tracking can produce a 3D camera and scene references that become part of a classic 3D branch.
The tracker is therefore often upstream of the actual effect. A clean Flow keeps the analysis stage understandable and separates it from the graphics or cleanup branch that consumes the solve.
Signs of a bad track
Watch for sudden jumps, slow drift, inconsistent perspective, a replacement sliding across the surface or a camera solve whose 3D points do not remain attached to real features. Those symptoms usually mean the analysis should be fixed before adding more effects.
Masking occlusions, choosing stronger features, shortening the tracked range or switching the tracking model is often more effective than trying to hide a bad solve with downstream transforms.
Practical tracking scenarios
Use a point Tracker when a small feature provides a stable reference for position, scale or rotation. It is ideal for attaching simple graphics, stabilizing a shot or driving a transform from clearly defined points.
Use Planar Tracker when the target behaves like a surface: a screen, sign, wall, package or patch of ground. The resulting planar motion can drive corner pinning, Planar Transform, masks and cleanup work more reliably than several unrelated point tracks.
Use Camera Tracker when the task is to reconstruct camera motion and a usable 3D relationship from the plate. Surface Tracker is better for deforming or non-rigid areas where a single plane does not describe the motion well.
Verify the track before building the effect
A track is control data, so small errors become larger once text, paint, cleanup or 3D elements are attached to it. Inspect the track over the full shot before spending time polishing the downstream composite.
Look for drift, sudden jumps, slipping perspective and sections where the tracked feature is occluded or changes shape. Correct, retrack or limit the usable range before transferring the motion to other nodes.
A good workflow separates analysis from compositing: solve the motion first, validate it with a simple test element, and only then connect the finished track to the production graphic, mask, corner pin or camera.
Track analysis and application belong to different branches
For Planar Tracker, feed the shot into the main input, choose a stable region and Reference Time, track in the required directions and inspect the result. Create Planar Transform creates a separate tool containing that track. Feed replacement artwork into its image input, send the result to Merge Foreground and keep the original shot on Background.
Corner Pin can be a mode of Planar Tracker itself; it is not a mandatory separate node after it. Corner Positioner provides manual four-corner placement. Ordinary Tracker can also output images in match-move/stabilize modes, while its position data can drive linked controls. Tracking does not universally produce a separate wire carrying a generic motion type.
Reference frames, occlusions and retracking
Reference Time defines the frame against which the insert is aligned. Changing it or the alignment frame without accounting for that relationship can offset artwork even when the track is good. After replacing footage, retiming or changing preprocessing, recheck track validity; after retracking Planar Tracker, update or recreate the Planar Transform used downstream.
A hand crossing a screen must not become part of the replacement surface: use an occlusion mask and restore the foreground object over the insert. For Camera Tracker, exclude independently moving objects from the solve; pure rotation and a lack of depth parallax limit depth reconstruction. Inspect the whole shot rather than accepting the solve-error number alone.
Tool availability
Camera Tracker requires DaVinci Resolve Studio. Verify the tool and its modes in your application version before building the workflow. Rewiring a graph does not enable a missing Studio feature; choose an appropriate available Tracker or Planar Tracker for 2D and planar tasks.
Which node to choose?
| Node / group | Task | Check before using |
|---|---|---|
| Tracker | Features, match move and stabilization | Track region and control links |
| Planar Tracker | Planar motion | Reference Time, drift and occlusions |
| Planar Transform | Apply stored planar tracking data | Artwork feeds its image input |
| Camera Tracker | Camera solve for 3D; Studio | Parallax, static features and export |
| Surface Tracker | Deforming surface | Mesh and independent occlusions |
Three working setups
Graphic follows a feature
MediaIn → Tracker; Text+ → Transform → Merge (FG)Transform position is linked to Tracker data; this is a control link, not an image wire.
Replace a screen
Insert → Planar Transform → Merge (FG)Use Create Planar Transform after analyzing the plate; the original footage feeds BG.
Object follows the solved camera
Exported Camera3D + Object → Merge3D → Renderer3DExport the camera after Camera Tracker solve and verify it throughout the shot.
A dependable workflow
- 01
Choose the tracking model that matches the physical motion
- 02
Track a clean range with useful texture and as little occlusion as possible
- 03
Inspect the solve for drift or jumps before building the effect
- 04
Export or apply the tracking data to the appropriate Transform, PlanarTransform, mask or 3D camera
- 05
Build the replacement, graphic or cleanup as a separate readable branch
- 06
Re-check the composite at difficult frames and around occlusions
What usually goes wrong
Choosing Camera Tracker for a simple planar screen replacement that Planar Tracker could solve more directly.
Continuing the composite before checking drift and solve quality.
Tracking low-detail, heavily blurred or frequently occluded regions without adapting the strategy.
Assuming tracking data is itself the visible final effect.
Trying to correct a fundamentally bad track only with downstream manual keyframes.
Continue with the official guide
Examples explain the connection logic. For the exact controls and availability in your installed version and edition, use the corresponding Blackmagic Design manual.
- Fusion 19 Reference Manual
Data types, tool inputs, masks, particles and 3D.
- The Visual Effects Guide to DaVinci Resolve 20
Practical compositions, Match Move, Planar Transform and animation.
- DaVinci Resolve Studio 20 Features
Tool availability by edition, including Camera Tracker and Deep.