Resolve FX Stylize · DaVinci Resolve 21

Blanking Fill

Blanking Fill builds a background around footage that does not match the timeline aspect ratio. The workflow is straightforward: prepare the source, choose how its duplicate fills the empty area, style that fill, then add shadow or final blend only if the shot needs it.

SourceFill ExtentFill AppearanceDrop ShadowGlobal Blend

How to read the panel

Five stages, each with a different job

Source changes the foreground and the pixels available for filling. Fill Extent builds the background geometry. Fill Appearance controls the seam, blur and tint. Drop Shadow separates the foreground when needed. Global Blend is the final dry/wet control. Tuning them in that order avoids using blur or blend to hide a geometry problem.

1
Source
Prepare foreground and crop
2
Fill Extent
Choose fill geometry
3
Fill Appearance
Blend, blur and tint
4
Drop Shadow
Optional foreground separation
5
Global Blend
Final effect mix
Resolve UI note: the diamond beside a value is the keyframe control; the circular arrow resets that control. Grayed-out parameters are currently inactive because a parent switch or amount is off.

01 · Source

Prepare the source image

Source determines which part of the original clip remains in the foreground and which pixels are available to build the fill. Do not confuse Source Zoom with Zoom Mode below: Source Zoom changes the source image; Zoom Mode changes the geometry of the background duplicate.

Zoom
1.000

Scales the source clip within its native image domain. Its practical use is to hide unwanted edge pixels before they become part of the background fill. Zoom does not decide how the blank area is filled and does not replace Zoom Mode. Push it too far and the foreground itself starts losing useful composition, so treat this as source preparation rather than the main tool for building the background.

Split Left Right

Unlinks the left and right sides. With the switch off, Resolve presents a combined Crop Left / Right control and both sides change symmetrically. Turn it on when only one side needs extra fill or the composition is intentionally asymmetrical.

Crop Left / Right
0.050

Crops the side edges of the foreground and therefore increases the area Blanking Fill must create on the left and right. With Split Left Right off, the value is applied to both sides together. This is not merely a final frame crop; it deliberately creates more blanking area for the effect to fill.

Split Top Bottom

Works like Split Left Right but for the upper and lower edges. With the switch off, Crop Top / Bottom remains a linked pair; enabling it lets the top and bottom be adjusted independently.

Crop Top / Bottom
0.000

Creates more vertical blanking by cropping the top and bottom of the foreground. For ordinary portrait phone footage in a landscape timeline it often stays near zero, but it is useful for unusual framing, still images, or unwanted top/bottom edge content.

Center
disabled in the screenshot

Re-centers the image area when an earlier sizing operation has offset it. It is disabled in the captured state because the current geometry does not require re-centering. Treat it as a corrective command rather than a creative amount control.

Practical note

Quick rule: for portrait footage in a landscape timeline, start with Zoom = 1.000 and Crop Top / Bottom = 0, then decide whether any extra side crop is actually necessary. Do not create more blanking area than the shot needs.

02 · Fill Extent

How the duplicate fills the empty area

Fill Extent is strictly about the geometry of the background duplicate. The full Inspector shows a single selector here—Zoom Mode—but that selector switches between four fundamentally different ways of filling the frame.

Zoom Mode
Stretch To Timeline in the screenshot

Chooses the geometric method used to build the background fill. Set this before Blur Background or Fade Amount: if the fill geometry is wrong, blur may hide the problem but it will not fix it. This selector determines whether the duplicate is stretched, scaled proportionally, adjusted manually, or built with an edge warp, so it establishes the geometric foundation of the entire effect.

Zoom Mode options

Stretch To Timeline

Automatically stretches the duplicate to the full timeline frame. The advantage is that edge features stay visually aligned with the foreground; the trade-off is aspect-ratio distortion in the fill. It works best when the background is abstract or heavily blurred enough that the deformation is not distracting.

Zoom To Timeline

Scales the duplicate proportionally until it covers the entire timeline frame, cropping any excess at the edges. Object geometry is preserved better than with Stretch, and the foreground reads as an inset over an enlarged background. This is the most common starting point for portrait video.

Manual

Reveals the additional Expand and Aspect controls. Expand manually sets the fill zoom; Aspect controls how much it is stretched. Use Manual when Zoom To Timeline crops too much but Stretch To Timeline introduces too much geometric distortion.

Warp Top Layer

Switches the fill to a manual edge-warp controlled in the Viewer. The outer handles define how far the edges should extend; the inner handles define how much of the source edge is used for the stretch. A narrow inner region produces a more extreme warp, while a wider region looks more natural but affects more of the source image.

Practical note

Practical order: compare Zoom To Timeline and Stretch To Timeline first. Move to Manual or Warp Top Layer only when both automatic modes produce unacceptable cropping or distortion.

03 · Fill Appearance

How the finished fill should look

Once Fill Extent produces the right geometry, Fill Appearance controls how the background separates visually from the foreground: edge blending, blur and color fade.

Blend Edges
0.000

Feathers the boundary where the original foreground meets the blanking fill. Increase it when the foreground looks like a hard rectangular insert. Too much can soften the foreground boundary excessively, so set the geometry first and add only enough blending to hide the seam.

Blur Background
0.500

Blurs only the image used as the background fill. This is the key control behind the classic blurred portrait-video look: blur makes cropping or stretching less obvious and prevents the duplicate from competing with the foreground. Do not use Blur as a substitute for the correct Zoom Mode—fix the geometry first.

Fade Amount
0.000

Controls how strongly the selected Fade Color is mixed into the background fill. At 0.000 the color has no effect; increasing the value tints the fill more strongly; at 1.000 the blanking area becomes a solid Fade Color. Think of it as a color overlay on the fill, not another blur control.

Fade Color
inactive while Fade Amount = 0

Defines the color used by Fade Amount through the color swatch or eyedropper. It is grayed out in the screenshot because Fade Amount is 0. Raise Fade Amount for the color to affect the result. Black can darken the fill, a neutral tone can calm it down, and a brand color can turn the background into a deliberate graphic element.

Practical note

For a conventional portrait-video background, a sensible starting point is moderate Blur Background, Fade Amount near zero, and Blend Edges only when a seam is actually visible. Do not turn up all three controls automatically.

04 · Drop Shadow + Global Blend

Foreground separation and final intensity

Drop Shadow is a separate foreground-separation stage. Global Blend comes after it and mixes the entire Blanking Fill result with the original node input.

Shadow Strength
0.000

Controls how solid and visible the drop shadow is. At 0.000 the shadow is effectively off, so the dependent controls below are disabled. Raise Strength only enough to separate the foreground from the fill; a strong shadow quickly turns a natural background treatment into an obvious graphic-card look.

Drop Angle
37.5° shown, inactive

Sets the direction of the shadow offset. It becomes meaningful once Shadow Strength is enabled. Angle does not change softness or density; it only establishes the direction used by Drop Distance. Judge it together with Distance: when the offset is zero, changing the angle has little visible effect, while larger distances make the chosen direction clearly define where the foreground appears to cast its shadow.

Drop Distance
0.000, inactive

Offsets the shadow away from the foreground in the direction set by Drop Angle. A value of zero keeps it directly under the foreground; increasing Distance makes the separation more obvious. Large offsets read as deliberate graphic design rather than subtle depth. For a soft portrait-video fill, a small distance is usually enough; establish clean separation first and only then decide whether a stronger graphic-card treatment is intentional.

Blur
0.550, inactive

Softens the drop-shadow edge. Low Blur produces a hard graphic shadow; higher values create gentler foreground separation. Judge it together with Drop Distance: larger offsets usually need a softer shadow to avoid a sticker-like look. If the background fill is already heavily blurred, a crisp shadow can make the composite feel artificial very quickly, so match the shadow softness to the visual softness of the fill.

Color
black, inactive

Sets the shadow color. Black is the neutral starting point, but the tint can be matched to a designed background. Use colored shadows carefully because saturation quickly shifts the effect from natural fill toward stylized graphics. For a realistic result, a dark neutral or subtly tinted tone that belongs to the shot's overall color environment usually works better than a bright pure color.

Global Blend
Blend = 1.000

The final dry/wet mix for the entire Blanking Fill effect. At 1.000 you see the fully processed result; lower values restore more of the original node input. Global Blend does not replace Zoom Mode, Blur Background, Fade Amount or Shadow Strength—use it last, after the internal effect is already balanced.

Practical note

For a conventional blurred fill, Drop Shadow can remain off entirely. Use it because the foreground genuinely needs separation—not simply because the controls are available.

Practical workflow

A reliable five-step setup

The sequence below mirrors the Inspector itself. It keeps geometry decisions separate from appearance decisions, which makes Blanking Fill much easier to troubleshoot.

1. Prepare Source

Use Zoom and Crop only on the source: remove unwanted edges and create only as much blanking area as the shot needs.

2. Choose Zoom Mode

Start with Zoom To Timeline. Move to Stretch, Manual or Warp only when the first option produces poor cropping or distortion.

3. Style the fill

Set Blur Background first, then add Blend Edges or Fade Amount only when the shot actually needs them.

4. Check Drop Shadow

If the foreground already reads clearly, leave Shadow Strength at 0. Shadow is an optional separation tool, not a mandatory part of the effect.

5. Finish with Blend

Play the shot in motion, then use Global Blend only as the final overall intensity control.

FAQ

Practical Blanking Fill questions

Which Zoom Mode is best for vertical video?

Start with Zoom To Timeline in most cases because it preserves the background duplicate's proportions and crops the excess. If that crop is too aggressive, compare Manual or Warp Top Layer. Use Stretch To Timeline when background distortion is acceptable.

How is Source Zoom different from Zoom Mode?

Source Zoom changes the source/foreground itself and can exclude unwanted edge pixels. Zoom Mode then determines how a duplicate of that image is used to build the background fill.

When is Warp Top Layer useful?

Use it when Zoom To Timeline crops too much and Stretch To Timeline distorts the frame too visibly. Warp Top Layer lets you define both the outer fill boundary and the inner strip of the image that should be stretched.

Can I use a solid background instead of a blurred one?

Yes. Set Fade Amount to 1.000 and choose a Fade Color; the blanking area becomes a solid selected color. Blur Background is no longer the primary visual treatment in that setup.

Resolve FX Stylize

Continue through the Stylize group

Previous FX

Abstraction

Painterly and graphic image simplification.

Next FX

Defocus Background

Mask-driven background defocus and shallow-depth-of-field controls.

Typical use

Portrait phone footage, still-photo sequences, archival 4:3 material and any shot that does not fill the delivery frame.

Warp Top Layer

Use manual edge warping when ordinary zoom crops too much and full-frame stretching distorts too much.