How to Append an Audio File to a DaVinci Resolve Timeline with Python
ImportMedia plus AppendToTimeline with mediaType 2, recordFrame, and trackIndex
Import an audio file into the Media Pool and place it on a specific Timeline audio track at an exact frame position using a clip-info dictionary.
API
Resolve Scripting API
Language
Python
Resolve
19–20+
Requires
Running Resolve
Syntax
result = api_method()Parameters
- • The relevant arguments are shown in the complete working example below. Validate paths, object types, and required project state before calling the API method.
Returns
Always validate the returned object, list, identifier, or boolean before continuing to the next automation step.
import os
import sys
from pathlib import Path
def import_resolve_module():
try:
import DaVinciResolveScript as dvr
return dvr
except ImportError:
search_paths = [
os.environ.get("RESOLVE_SCRIPT_API", ""),
os.environ.get("RESOLVE_MODULES", ""),
r"C:\\ProgramData\\Blackmagic Design\\DaVinci Resolve\\Support\\Developer\\Scripting\\Modules",
"/opt/resolve/Developer/Scripting/Modules",
"/opt/BlackmagicDesign/DaVinciResolve/Developer/Scripting/Modules",
"/Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules",
str(Path.home() / "Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules"),
]
for path in search_paths:
if path and os.path.isdir(path) and path not in sys.path:
sys.path.append(path)
import DaVinciResolveScript as dvr
return dvr
def safe_call(obj, name, *args, **kwargs):
try:
fn = getattr(obj, name, None)
if callable(fn):
return fn(*args, **kwargs)
except Exception:
return None
return None
def get_project_and_timeline():
dvr = import_resolve_module()
resolve = dvr.scriptapp("Resolve")
if not resolve:
raise RuntimeError("DaVinci Resolve API is unavailable")
project_manager = safe_call(resolve, "GetProjectManager")
project = safe_call(project_manager, "GetCurrentProject") if project_manager else None
if not project:
raise RuntimeError("No DaVinci Resolve project is open")
timeline = safe_call(project, "GetCurrentTimeline")
if not timeline:
raise RuntimeError("No active Timeline")
return resolve, project, timeline
def ensure_audio_track(timeline, track_index: int) -> None:
count = int(safe_call(timeline, "GetTrackCount", "audio") or 0)
while count < track_index:
if not safe_call(timeline, "AddTrack", "audio"):
raise RuntimeError(f"Could not create audio track A{count + 1}")
count += 1
def import_first_media_item(media_pool, file_path: str):
imported = safe_call(media_pool, "ImportMedia", [file_path]) or []
if not imported:
raise RuntimeError(f"File was not imported: {file_path}")
return imported[0]
def append_audio(media_pool, timeline, file_path: str, record_frame: int, track_index: int = 1):
ensure_audio_track(timeline, track_index)
media_item = import_first_media_item(media_pool, file_path)
clip_info = {
"mediaPoolItem": media_item,
"startFrame": 0,
"recordFrame": int(record_frame),
"trackIndex": int(track_index),
"mediaType": 2,
}
result = safe_call(media_pool, "AppendToTimeline", [clip_info])
if not result:
raise RuntimeError("AppendToTimeline did not add the audio clip")
return result[0] if isinstance(result, list) else result
resolve, project, timeline = get_project_and_timeline()
media_pool = safe_call(project, "GetMediaPool")
item = append_audio(media_pool, timeline, r"D:\\media\\music.wav", record_frame=0, track_index=1)
print("Added audio item:", safe_call(item, "GetName") or item)
Guide
What the example does
The script imports an audio file into the Media Pool and passes a clip-info dictionary to AppendToTimeline. In that dictionary mediaType is set to 2, identifying the placement as audio.
How recordFrame works
recordFrame is the destination position in Timeline frames. If your source timing is expressed in seconds, convert seconds to frames with the current Timeline FPS before constructing the clip-info dictionary.
How trackIndex is handled
trackIndex selects the destination audio track. Before appending the clip, the helper creates missing audio tracks so Resolve is never asked to target an index that is not present.
How the example works
Connect to Resolve
Establish a Resolve Scripting API connection and stop early if the application object is unavailable.
Validate the current context
Check the active project, Timeline, Media Pool, source paths, or Render Queue state required by this specific operation.
Run the core API operation
Execute the operation demonstrated in this guide: how to append an audio file to a davinci resolve timeline with python.
Validate the result
Check the returned value before the workflow continues. Resolve methods often signal an unavailable object or failed operation with None, False, or an empty result.
Resolve API notes
- The source file must exist and use a format supported by DaVinci Resolve.
- mediaType 2 represents audio in an AppendToTimeline clip-info dictionary.
- recordFrame is expressed in Timeline frames, not seconds.
- Add endFrame to clip_info when you need to constrain the source duration explicitly.
Common errors
Resolve API is unavailable
Reason: Resolve is closed or Python cannot import/use DaVinciResolveScript.
Fix: Start Resolve and verify the Developer/Scripting/Modules path from the same Python interpreter used by the script.
The method returns None or False
Reason: A required project, Timeline, clip, preset, path, or application state is missing.
Fix: Validate each input and add explicit result checks after important Resolve API calls.
The script only works on one workstation
Reason: Paths or environment assumptions are hard-coded for a single operating system or machine.
Fix: Move paths into configuration and support the required Windows, Linux, and macOS locations explicitly.
Next step
Continue only after the current operation has returned the expected Resolve object or result.
Related API guides
Audio
How to Create Missing Audio Tracks with the DaVinci Resolve API
Build a helper that guarantees A1, A2, A3, or another requested audio track exists before a later AppendToTimeline operation targets it.
Audio
How to Get the Audio Track Count from a DaVinci Resolve Timeline
Read the number of audio tracks in the active Timeline and use that value to validate track targets before adding audio clips or preparing an audio workflow.
Timeline
How to Convert Seconds to Timeline Frames for the DaVinci Resolve API
Convert a time value in seconds into an absolute Timeline frame suitable for recordFrame and other frame-based Resolve API operations.

