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DaVinci Resolve APIAdvancedRender

A Complete DaVinci Resolve Render Pipeline with the Python API

Project, Timeline, queue cleanup, MOV H.265 settings, AddRenderJob, StartRendering, status, and output verification

Combine the core Resolve render calls into one end-to-end workflow: prepare the active project, configure delivery, create one Render Job, launch it safely, wait for completion, and return the finished file path.

API

Resolve Scripting API

Language

Python

Resolve

19–20+

Requires

Running Resolve

Syntax

job_id = project.AddRenderJob()
project.StartRendering([job_id])
while project.IsRenderingInProgress(): ...

Parameters

  • The relevant arguments are shown in the complete working example below. Validate paths, object types, and required project state before calling the API method.

Returns

Always validate the returned object, list, identifier, or boolean before continuing to the next automation step.

Complete working Python exampleuse it as a starting point for your own script
import os
import sys
import time
from pathlib import Path


def import_resolve_module():
    try:
        import DaVinciResolveScript as dvr
        return dvr
    except ImportError:
        search_paths = [
            os.environ.get("RESOLVE_SCRIPT_API", ""),
            os.environ.get("RESOLVE_MODULES", ""),
            r"C:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\Developer\Scripting\Modules",
            "/opt/resolve/Developer/Scripting/Modules",
            "/opt/BlackmagicDesign/DaVinciResolve/Developer/Scripting/Modules",
            "/Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules",
            str(Path.home() / "Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules"),
        ]
        for path in search_paths:
            if path and os.path.isdir(path) and path not in sys.path:
                sys.path.append(path)
        import DaVinciResolveScript as dvr
        return dvr


def safe_call(obj, name, *args, **kwargs):
    try:
        fn = getattr(obj, name, None)
        if callable(fn):
            return fn(*args, **kwargs)
    except Exception:
        return None
    return None


def get_project_and_timeline():
    dvr = import_resolve_module()
    resolve = dvr.scriptapp("Resolve")
    if not resolve:
        raise RuntimeError("DaVinci Resolve API is unavailable")

    project_manager = safe_call(resolve, "GetProjectManager")
    project = safe_call(project_manager, "GetCurrentProject") if project_manager else None
    if not project:
        raise RuntimeError("No DaVinci Resolve project is open")

    timeline = safe_call(project, "GetCurrentTimeline")
    if not timeline:
        raise RuntimeError("No active Timeline")

    return resolve, project, timeline


from datetime import datetime


def render_current_timeline(output_dir: Path):
    resolve, project, timeline = get_project_and_timeline()
    output_dir.mkdir(parents=True, exist_ok=True)

    project_name = (safe_call(project, "GetName") or "Project").strip().replace(" ", "_")
    timeline_name = (safe_call(timeline, "GetName") or "Timeline").strip().replace(" ", "_")
    base_name = f"{project_name}_{timeline_name}_{datetime.now().strftime('%Y%m%d_%H%M%S')}"

    safe_call(project, "StopRendering")
    safe_call(timeline, "ClearInOutPoints")
    safe_call(project, "SetRenderRange", "Entire Timeline")
    safe_call(project, "SetRenderSettings", {
        "TargetDir": str(output_dir),
        "CustomName": base_name,
        "ExportVideo": True,
        "ExportAudio": True,
        "IndividualClips": False,
        "UniqueFilenames": True,
        "Format": "mov",
        "AudioCodec": "AAC",
        "AudioBitrate": 320000,
        "AudioSampleRate": 48000,
    })

    for codec in ["H.265", "H265", "HEVC"]:
        if safe_call(project, "SetRenderSettings", {"VideoCodec": codec}):
            break

    job_id = safe_call(project, "AddRenderJob")
    if not job_id:
        raise RuntimeError("AddRenderJob did not create a Render Job")

    if not safe_call(project, "StartRendering", [job_id]):
        if not safe_call(project, "StartRendering", job_id):
            raise RuntimeError("StartRendering did not start the Render Job")

    while safe_call(project, "IsRenderingInProgress"):
        time.sleep(1.0)

    status = safe_call(project, "GetRenderJobStatus", job_id) or {}
    files = sorted(
        [path for path in output_dir.glob(f"{base_name}*") if path.is_file()],
        key=lambda path: path.stat().st_mtime,
        reverse=True,
    )
    return {
        "job_id": str(job_id),
        "status": status,
        "output_path": str(files[0]) if files else "",
    }


result = render_current_timeline(Path.home() / "Resolve_API_Render")
print(result)

Guide

What the example does

This is a compact end-to-end final-render pipeline: obtain the active Project and Timeline, stop a stale render if one exists, reset old In/Out state, configure delivery, add a Render Job, start that job, wait for Resolve to finish, and locate the resulting file.

What the pipeline is built from

The workflow uses standard Resolve Scripting API calls for preset loading, Render Settings, Render Job creation, targeted StartRendering, progress checks, and final status inspection. The value comes from combining those primitives into a predictable sequence.

How to extend it

A production system can add selectable ranges, team-specific Render Presets, V1-based resolution policy, structured progress events, cancellation, retries, and stronger output-file validation while retaining the same core job lifecycle.

How the example works

1

Connect to Resolve

Establish a Resolve Scripting API connection and stop early if the application object is unavailable.

2

Validate the current context

Check the active project, Timeline, Media Pool, source paths, or Render Queue state required by this specific operation.

3

Run the core API operation

Execute the operation demonstrated in this guide: a complete davinci resolve render pipeline with the python api.

4

Validate the result

Check the returned value before the workflow continues. Resolve methods often signal an unavailable object or failed operation with None, False, or an empty result.

Resolve API notes

  • Verify that the required codec is available on the target workstation before relying on the profile.
  • If StartRendering with a list of job IDs is rejected, the example can try an equivalent single-job form.
  • The output lookup uses the base name because Resolve can append an extension or suffix.
  • For production use, integrate deliberate stale-queue handling rather than assuming the queue is empty.

Common errors

Resolve API is unavailable

Reason: Resolve is closed or Python cannot import/use DaVinciResolveScript.

Fix: Start Resolve and verify the Developer/Scripting/Modules path from the same Python interpreter used by the script.

The method returns None or False

Reason: A required project, Timeline, clip, preset, path, or application state is missing.

Fix: Validate each input and add explicit result checks after important Resolve API calls.

The script only works on one workstation

Reason: Paths or environment assumptions are hard-coded for a single operating system or machine.

Fix: Move paths into configuration and support the required Windows, Linux, and macOS locations explicitly.

Next step

Continue only after the current operation has returned the expected Resolve object or result.

Related API guides