How to Append Clips to a DaVinci Resolve Timeline with AppendToTimeline
Import media into the Media Pool and append clips to the active Timeline in a controlled order
Import a list of files with ImportMedia, map the resulting MediaPoolItem objects back to their source paths, and append them to the active Timeline in the intended order.
API
Resolve Scripting API
Language
Python
Resolve
19–20+
Requires
Running Resolve
Syntax
result = api_method()Parameters
- • The relevant arguments are shown in the complete working example below. Validate paths, object types, and required project state before calling the API method.
Returns
Always validate the returned object, list, identifier, or boolean before continuing to the next automation step.
import os
import sys
from pathlib import Path
def import_resolve_module():
try:
import DaVinciResolveScript as dvr
return dvr
except ImportError:
search_paths = [
os.environ.get("RESOLVE_SCRIPT_API", ""),
os.environ.get("RESOLVE_MODULES", ""),
r"C:\\ProgramData\\Blackmagic Design\\DaVinci Resolve\\Support\\Developer\\Scripting\\Modules",
"/opt/resolve/Developer/Scripting/Modules",
"/opt/BlackmagicDesign/DaVinciResolve/Developer/Scripting/Modules",
"/Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules",
str(Path.home() / "Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules"),
]
for path in search_paths:
if path and os.path.isdir(path) and path not in sys.path:
sys.path.append(path)
import DaVinciResolveScript as dvr
return dvr
def safe_call(obj, name, *args, **kwargs):
try:
fn = getattr(obj, name, None)
if callable(fn):
return fn(*args, **kwargs)
except Exception:
return None
return None
def get_project_and_timeline():
dvr = import_resolve_module()
resolve = dvr.scriptapp("Resolve")
if not resolve:
raise RuntimeError("DaVinci Resolve API is unavailable")
project_manager = resolve.GetProjectManager()
project = project_manager.GetCurrentProject() if project_manager else None
if not project:
raise RuntimeError("No DaVinci Resolve project is open")
timeline = project.GetCurrentTimeline()
if not timeline:
raise RuntimeError("No active Timeline")
return resolve, project, timeline
def normalized_path(path: str) -> str:
return os.path.normcase(os.path.abspath(os.path.expanduser(path)))
def import_and_append(files: list[str]) -> dict:
resolve, project, timeline = get_project_and_timeline()
media_pool = project.GetMediaPool()
if not media_pool:
raise RuntimeError("Media Pool is unavailable")
files = [str(Path(p).expanduser()) for p in files if Path(p).expanduser().is_file()]
if not files:
raise RuntimeError("No existing media files were provided")
imported_items = media_pool.ImportMedia(files) or []
if not imported_items:
raise RuntimeError("ImportMedia returned an empty list")
path_to_item = {}
for item in imported_items:
props = safe_call(item, "GetClipProperty") or {}
file_path = props.get("File Path") or props.get("FilePath") or ""
if file_path:
path_to_item[normalized_path(file_path)] = item
ordered_items = []
for file_path in files:
item = path_to_item.get(normalized_path(file_path))
if item:
ordered_items.append(item)
if not ordered_items:
ordered_items = imported_items
appended = 0
failed = []
for item in ordered_items:
ok = media_pool.AppendToTimeline([item])
if ok:
appended += 1
else:
failed.append(safe_call(item, "GetName") or "unknown")
safe_call(resolve, "OpenPage", "edit")
return {"imported": len(imported_items), "appended": appended, "failed": failed}
result = import_and_append([
r"D:\\video\\shot_001.mp4",
r"D:\\video\\shot_002.mp4",
])
print(result)
Guide
What the example does
The script receives a list of source files, imports them into the Media Pool, and appends the resulting MediaPoolItem objects to the active Timeline. The important distinction is that Timeline assembly works with Resolve objects after import, not with raw filesystem paths.
Why preserving order takes extra work
ImportMedia can return items in an order chosen by Resolve rather than the order of the input list. The example therefore reads each imported item’s file path through GetClipProperty(), builds a path-to-item map, and reconstructs the original sequence before appending.
What to check after AppendToTimeline
Do not ignore the return value from AppendToTimeline. The example counts successful inserts and keeps the names of failed items so an automation layer can surface the problem instead of silently producing an incomplete Timeline.
How the example works
Connect to Resolve
Establish a Resolve Scripting API connection and stop early if the application object is unavailable.
Validate the current context
Check the active project, Timeline, Media Pool, source paths, or Render Queue state required by this specific operation.
Run the core API operation
Execute the operation demonstrated in this guide: how to append clips to a davinci resolve timeline with appendtotimeline.
Validate the result
Check the returned value before the workflow continues. Resolve methods often signal an unavailable object or failed operation with None, False, or an empty result.
Resolve API notes
- Every source path should exist before ImportMedia is called.
- AppendToTimeline works with MediaPoolItem objects or clip-info dictionaries, not plain path strings.
- Create an active Timeline first if the project does not already have one.
- Absolute file paths are preferable for repeatable automation.
Common errors
Resolve API is unavailable
Reason: Resolve is closed or Python cannot import/use DaVinciResolveScript.
Fix: Start Resolve and verify the Developer/Scripting/Modules path from the same Python interpreter used by the script.
The method returns None or False
Reason: A required project, Timeline, clip, preset, path, or application state is missing.
Fix: Validate each input and add explicit result checks after important Resolve API calls.
The script only works on one workstation
Reason: Paths or environment assumptions are hard-coded for a single operating system or machine.
Fix: Move paths into configuration and support the required Windows, Linux, and macOS locations explicitly.
Next step
Continue only after the current operation has returned the expected Resolve object or result.
Related API guides
Media Pool
How to Import Media into the DaVinci Resolve Media Pool with Python
Import files into the active project Media Pool, validate source paths before calling Resolve, and inspect the MediaPoolItem objects returned by ImportMedia().
Media Pool
How to Import a Folder and Append Clips to a Timeline
Scan a folder for video files, sort them by filename, import them into the Media Pool, create a Timeline when needed, and append the imported clips as a rough assembly.
Timeline
How to Create a Timeline in DaVinci Resolve with Python
Use either an empty Timeline or a Timeline created directly from imported Media Pool clips, depending on how much control your automation needs over the assembly process.

