How to Import Media and Map MediaPoolItem Objects by File Path
ImportMedia, GetClipProperty, and a reusable path-to-MediaPoolItem lookup
Import multiple source files and build a normalized dictionary that lets later automation find the corresponding MediaPoolItem for each original path.
API
Resolve Scripting API
Language
Python
Resolve
19–20+
Requires
Running Resolve
Syntax
result = api_method()Parameters
- • The relevant arguments are shown in the complete working example below. Validate paths, object types, and required project state before calling the API method.
Returns
Always validate the returned object, list, identifier, or boolean before continuing to the next automation step.
import os
import sys
from pathlib import Path
def import_resolve_module():
try:
import DaVinciResolveScript as dvr
return dvr
except ImportError:
search_paths = [
os.environ.get("RESOLVE_SCRIPT_API", ""),
os.environ.get("RESOLVE_MODULES", ""),
r"C:\\ProgramData\\Blackmagic Design\\DaVinci Resolve\\Support\\Developer\\Scripting\\Modules",
"/opt/resolve/Developer/Scripting/Modules",
"/opt/BlackmagicDesign/DaVinciResolve/Developer/Scripting/Modules",
"/Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules",
str(Path.home() / "Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules"),
]
for path in search_paths:
if path and os.path.isdir(path) and path not in sys.path:
sys.path.append(path)
import DaVinciResolveScript as dvr
return dvr
def safe_call(obj, name, *args, **kwargs):
try:
fn = getattr(obj, name, None)
if callable(fn):
return fn(*args, **kwargs)
except Exception:
return None
return None
def get_project_and_timeline():
dvr = import_resolve_module()
resolve = dvr.scriptapp("Resolve")
if not resolve:
raise RuntimeError("DaVinci Resolve API is unavailable")
project_manager = safe_call(resolve, "GetProjectManager")
project = safe_call(project_manager, "GetCurrentProject") if project_manager else None
if not project:
raise RuntimeError("No DaVinci Resolve project is open")
timeline = safe_call(project, "GetCurrentTimeline")
if not timeline:
raise RuntimeError("No active Timeline")
return resolve, project, timeline
def import_media_map_by_path(media_pool, paths: list[str]) -> dict[str, object]:
unique = []
seen = set()
for path in paths:
if not path:
continue
key = str(Path(path)).lower()
if key not in seen:
unique.append(path)
seen.add(key)
if not unique:
return {}
imported = safe_call(media_pool, "ImportMedia", unique) or []
by_path = {}
for item in imported:
props = safe_call(item, "GetClipProperty") or {}
file_path = props.get("File Path") or props.get("FilePath") or props.get("file_path") or ""
if file_path:
by_path[str(Path(file_path)).lower()] = item
for item in imported:
name = str(safe_call(item, "GetName") or "")
for path in unique:
key = str(Path(path)).lower()
if key not in by_path and Path(path).name.lower() == name.lower():
by_path[key] = item
return by_path
resolve, project, timeline = get_project_and_timeline()
media_pool = safe_call(project, "GetMediaPool")
items = import_media_map_by_path(media_pool, [r"D:\\media\\clip01.mov", r"D:\\media\\music.wav"])
print("Imported items:", len(items))
Guide
What the example builds
The helper removes duplicate input paths, imports the remaining files, and creates a dictionary whose normalized source path points to the corresponding MediaPoolItem.
Why there is a second matching pass
The file-path property can vary across Resolve versions or may not be available in the expected form. As a fallback, the example compares imported item names with the source filenames when a path was not mapped during the first pass.
Where the map is useful
This lookup is particularly useful before bulk AppendToTimeline operations: import sources once, then retrieve the required MediaPoolItem quickly for each placement instead of repeatedly searching or re-importing files.
How the example works
Connect to Resolve
Establish a Resolve Scripting API connection and stop early if the application object is unavailable.
Validate the current context
Check the active project, Timeline, Media Pool, source paths, or Render Queue state required by this specific operation.
Run the core API operation
Execute the operation demonstrated in this guide: how to import media and map mediapoolitem objects by file path.
Validate the result
Check the returned value before the workflow continues. Resolve methods often signal an unavailable object or failed operation with None, False, or an empty result.
Resolve API notes
- ImportMedia returns only items that Resolve successfully imported.
- GetClipProperty can expose the source path under different property names.
- Normalize paths before comparing them.
- Use Media Pool folders and deliberate asset management when the project needs more than a lightweight path lookup.
Common errors
Resolve API is unavailable
Reason: Resolve is closed or Python cannot import/use DaVinciResolveScript.
Fix: Start Resolve and verify the Developer/Scripting/Modules path from the same Python interpreter used by the script.
The method returns None or False
Reason: A required project, Timeline, clip, preset, path, or application state is missing.
Fix: Validate each input and add explicit result checks after important Resolve API calls.
The script only works on one workstation
Reason: Paths or environment assumptions are hard-coded for a single operating system or machine.
Fix: Move paths into configuration and support the required Windows, Linux, and macOS locations explicitly.
Next step
Continue only after the current operation has returned the expected Resolve object or result.
Related API guides
Media Pool
How to Import Media into the DaVinci Resolve Media Pool with Python
Import files into the active project Media Pool, validate source paths before calling Resolve, and inspect the MediaPoolItem objects returned by ImportMedia().
Audio
How to Append an Audio File to a DaVinci Resolve Timeline with Python
Import an audio file into the Media Pool and place it on a specific Timeline audio track at an exact frame position using a clip-info dictionary.
Media Pool
How to Append Clips to a DaVinci Resolve Timeline with AppendToTimeline
Import a list of files with ImportMedia, map the resulting MediaPoolItem objects back to their source paths, and append them to the active Timeline in the intended order.

