How to Create a DaVinci Resolve Project with the Python API
CreateProject, current-project checks, and loading an existing project by name
Create a Resolve project through Project Manager without producing unnecessary duplicates, and fall back to loading an existing project when the requested name is already present.
API
Resolve Scripting API
Language
Python
Resolve
19–20+
Requires
Running Resolve
Syntax
project = project_manager.CreateProject(project_name)Parameters
- • The relevant arguments are shown in the complete working example below. Validate paths, object types, and required project state before calling the API method.
Returns
Always validate the returned object, list, identifier, or boolean before continuing to the next automation step.
import os
import sys
from pathlib import Path
def import_resolve_module():
try:
import DaVinciResolveScript as dvr
return dvr
except ImportError:
search_paths = [
os.environ.get("RESOLVE_SCRIPT_API", ""),
os.environ.get("RESOLVE_MODULES", ""),
r"C:\\ProgramData\\Blackmagic Design\\DaVinci Resolve\\Support\\Developer\\Scripting\\Modules",
"/opt/resolve/Developer/Scripting/Modules",
"/Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules",
str(Path.home() / "Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules"),
]
for path in search_paths:
if path and os.path.isdir(path) and path not in sys.path:
sys.path.append(path)
import DaVinciResolveScript as dvr
return dvr
dvr = import_resolve_module()
project_name = "API_Demo_Project"
resolve = dvr.scriptapp("Resolve")
if not resolve:
raise RuntimeError("Resolve API is unavailable")
project_manager = resolve.GetProjectManager()
current_project = project_manager.GetCurrentProject()
if current_project and current_project.GetName() == project_name:
project = current_project
print("Project already current:", project.GetName())
else:
project = project_manager.CreateProject(project_name)
if project:
print("Project created:", project.GetName())
else:
project = project_manager.LoadProject(project_name)
if not project:
raise RuntimeError(f"Could not create or load project: {project_name}")
print("Project loaded:", project.GetName())Guide
A safe project-creation order
The script first gets Project Manager and checks the currently open project. If that project already has the requested name, there is nothing to create. Otherwise it calls CreateProject(project_name). This makes repeated runs more predictable and avoids creating extra projects unnecessarily.
Why LoadProject is used
CreateProject can return None when a project with the same name already exists. In that case, trying LoadProject(project_name) makes the workflow idempotent: the same automation can be run again and continue with the existing project instead of failing immediately.
Where project creation fits
Project creation usually happens before Media Pool import, timeline creation, and render setup. The pattern is useful for training scripts, test projects, and simple production automation where the project name is known in advance.
What Project Manager actually manages
Project Manager works with Resolve Project Libraries, not arbitrary folders on disk. Choosing a specific Project Library or PostgreSQL database is an environment-level concern and sits outside this minimal example.
How the example works
Connect to Resolve
Establish a Resolve Scripting API connection and stop early if the application object is unavailable.
Validate the current context
Check the active project, Timeline, Media Pool, source paths, or Render Queue state required by this specific operation.
Run the core API operation
Execute the operation demonstrated in this guide: how to create a davinci resolve project with the python api.
Validate the result
Check the returned value before the workflow continues. Resolve methods often signal an unavailable object or failed operation with None, False, or an empty result.
Resolve API notes
- The project name must be unique inside the active Project Library.
- A None result from CreateProject does not always mean a fatal error; the project may already exist.
- LoadProject loads a project by name from the active library.
- After obtaining a project, the next common step is project.GetMediaPool().
Common errors
Resolve API is unavailable
Reason: Resolve is closed or Python cannot import/use DaVinciResolveScript.
Fix: Start Resolve and verify the Developer/Scripting/Modules path from the same Python interpreter used by the script.
The method returns None or False
Reason: A required project, Timeline, clip, preset, path, or application state is missing.
Fix: Validate each input and add explicit result checks after important Resolve API calls.
The script only works on one workstation
Reason: Paths or environment assumptions are hard-coded for a single operating system or machine.
Fix: Move paths into configuration and support the required Windows, Linux, and macOS locations explicitly.
Next step
Continue only after the current operation has returned the expected Resolve object or result.
Related API guides
Projects
How to Get the Current DaVinci Resolve Project in Python
Get the project currently open in Resolve and verify the active Timeline before importing media, reading settings, exporting audio, or starting render automation.
Media Pool
How to Import Media into the DaVinci Resolve Media Pool with Python
Import files into the active project Media Pool, validate source paths before calling Resolve, and inspect the MediaPoolItem objects returned by ImportMedia().
Timeline
How to Create a Timeline in DaVinci Resolve with Python
Use either an empty Timeline or a Timeline created directly from imported Media Pool clips, depending on how much control your automation needs over the assembly process.

