02 / NODE FAMILY

Effects

Change the image. Control the processing order.

Understand how Blur, Glow, Transform, color and distortion nodes modify existing images; use masks and image domains; and build predictable effect chains.

A practical technical guide10 topics
FUSION / NODE STUDYINTERACTIVE
FUSIONCONCEPT VIEWVIEWERBEFOREAFTER
BlurImage · RGBA

Softens detail. Check both RGB and Alpha on transparent graphics.

EXAMPLE CONNECTIONS
  1. 01MediaIn
  2. 02Blur
  3. 03MediaOut

A teaching model of the principle. Slider values are illustrative; native controls are documented in the node reference.

IN THIS GUIDE
BlurGlowTransformColor CorrectorDisplaceSharpen
01 / OVERVIEW

How this family works

An effect receives and modifies an image. Choose the branch first, then check processing order, main input, control map and Effect Mask.

01 / TOPIC

An effect processes an existing input

Unlike a generator, most effects receive an image and calculate an altered image downstream. Blur does not create a title and Transform does not provide a video source. Each node performs an operation in a larger image pipeline.

Individual tools can have additional modes or inputs. Judge how the node works from its actual connectors and controls rather than just its name.

02 / TOPIC

Order of operations changes the result

Text+ → Glow → Transform and Text+ → Transform → Glow are not equivalent: the former scales an already created glow; the latter creates glow after scaling. Blur before a distortion is different from Blur after it.

Put effects before Merge when they should change only one layer. Put them after Merge only when you intentionally want to process the entire assembled image.

03 / TOPIC

Blur, Glow and Sharpen solve different problems

Blur reduces spatial detail, helps match depth of field and can obscure selected regions. Glow adds a halo to bright pixels. Sharpen increases perceived detail but can exaggerate noise and halos.

Tune thresholds, radii and intensity in context. Do not boost sharpening before addressing noisy footage, and always inspect glow at the final viewing scale.

04 / TOPIC

Transform and geometric tools

Transform controls position, size and rotation. Its place relative to Glow or Merge depends on whether the effect should be transformed together with the source. Large transforms may require care with filtering and image domain.

Displace and warp-style tools can use maps to distort imagery. Inspect the map and the displacement range first; extreme values often lead to unexpected tearing or clipping.

05 / TOPIC

Color, alpha and channels

Color Corrector and Curves change image values; they are not a replacement for a correct alpha/matte workflow. For poor edge behavior check premultiplication, masks and composite order.

To match a replacement screen or graphic to a shot, grade its branch before Merge. A final overall grade after Merge affects all composited layers.

06 / TOPIC

An effect mask is a control input

The blue Effect Mask input on many image effects can accept Rectangle, Ellipse, Polygon or Bitmap masks to restrict the operation. It does not replace the regular image input.

Verify Invert, Soft Edge and animation independently. Multiple nodes may use the same mask, but they need not share a single serial effects branch.

07 / TOPIC

Three practical recipes

Face blur: MediaIn → Blur → MediaOut; Rectangle or Polygon into the blue Blur mask input, with tracking when the subject moves.

Title glow: Text+ → Transform → Glow → Merge Foreground while the footage goes into Merge Background. This avoids glowing the entire shot.

Screen replacement: prepare the replacement image, align its corners, grade and composite it, then match softness and grain to the photographed image.

08 / TOPIC

Quality and performance checks

Expensive Blur, Glow and distortion operations can become slow over oversized domains. Position/crop the working region before heavy processing where appropriate.

Watch the result in motion, at high-contrast edges and over transparency. A single flattering still frame is not enough for delivery.

09 / TOPIC

Main input, control map and effect mask are not interchangeable

In Displace, the main image is what gets distorted, while the additional map controls displacement. Blue Effect Mask limits the visible influence of that operation. Noise connected only to the mask input is not a displacement map; an image used as a map drives distortion through its channels, regardless of the author’s intent.

A Blur mask mixes the processed and original versions according to its shape. Mask feather is therefore different from blur radius, and a white region does not promise that only that region is computed. To restrict the whole layer’s visibility, use matte/alpha controls or a mask on Merge according to the required result.

10 / TOPIC

Find the effect that damages edges or slows the shot

Inspect the branch in order: source, geometric result, effect output, then Merge. Compare the same frame in RGB and Alpha with consistent HiQ and resolution. For a straight clipped edge, inspect crop/domain; for a dark halo, premultiplication; for incorrect Displace patterns, the map and chosen channels.

Bypass the expensive effect on its branch and compare update time for the same frame. Then adjust radius, source dimensions or unnecessary domain one variable at a time. Proxy is useful for motion design, but fine sharpening, small text, grain and soft edges need checking at delivery size.

02 / DECISION TABLE

Which node to choose?

Node / groupTaskCheck before using
BlurBlur the input imageRadius, mask and domain boundary
GlowGlow around bright regionsPlacement relative to Transform and Merge
TransformPosition, scale and rotationFilter, pivot and bounds
DisplaceDistortion driven by a separate mapImage, map and mask are different inputs
Color CorrectorGrade the intended layer’s RGBInput space and premultiplication
03 / REAL WORLD

Three working setups

01

Blur a face

MediaIn → Blur → MediaOut; Polygon → Blur (Mask)

The mask limits visible influence; verify its motion throughout the shot.

02

Glowing text

Text+ → Transform → Glow → Merge (FG)

The background remains a separate BG branch and does not receive Glow.

03

Prepare an insert

Insert → Corner Positioner → Color Corrector → Merge (FG)

Corner Positioner sets four-corner placement; color is matched before compositing.

04 / WORKFLOW

A dependable workflow

  1. 01

    Identify which image and region should change.

  2. 02

    Place local effects on the intended branch before Merge.

  3. 03

    Choose the order of Transform, Blur/Glow and color operations.

  4. 04

    Connect a mask to the correct blue effect-mask input when needed.

  5. 05

    Inspect luminance, alpha and edges in the final composite.

  6. 06

    Check the effect in motion at full resolution.

05 / TROUBLESHOOTING

What usually goes wrong

Applying Glow after final Merge when only a title should glow.

Trying to fix bad alpha edges with color correction alone.

Confusing an effect mask with an image source.

Ignoring how Transform order changes Blur and Glow.

Oversharpening noisy footage.

Reviewing an effect on just one still frame.

BLACKMAGIC DESIGN / REFERENCE

Continue with the official guide

Examples explain the connection logic. For the exact controls and availability in your installed version and edition, use the corresponding Blackmagic Design manual.