FUSION WORKFLOW / 06

Level: Intermediate workflow

Energy Color Reveal

Energy Color Reveal — Car Example

Two color versions of a car are blended with an animated mask while FastNoise, Displace, Edge Detect, Glow and Mosaic Blur create an energetic digital transition front.

Graph elements
18
Connections
20
Assembly stages
7
  • Color Reveal
  • Edge Detect
  • Glow
  • Displace
  • FastNoise
  • Mosaic Blur
Composition resultVIDEO

Understand the task

What this graph needs to do

This workflow stacks original and recolored versions of the same shot inside a Fusion Clip. The new color is revealed from left to right by an animated Rectangle whose edge is distorted with FastNoise and Displace. Separate Edge Detect branches generate yellow and purple outlines, Glow amplifies them, and Mosaic Blur breaks the narrow transition zone into visible digital fragments. A simple color change becomes a controlled energy-style reveal.

Why it is built this way

The effect is separated into one base reveal and two decorative branches. Merge1 only changes the old color to the new one. Merge2 adds a yellow luminous edge inside a broader noisy mask. Merge3 overlays a purple outline in Lighten mode, while its Effect Mask is built through Mosaic Blur and Filter so the second glow appears only in a narrow pixelated transition region. This separation lets you tune reveal shape, fragment size, color and brightness independently.

Node graph

Read the connections

Zoom into a branch, select a node and inspect its incoming connections.

NODE GRAPH18 nodes · 20 connections
61%
Node graph: Energy Color RevealFusion Clip 1 · Original colorFusion Clip 1Original colorFusion Clip 1_1 · New colorFusion Clip 1_1New colorRectangle1 · Reveal maskRectangle1Reveal maskFastNoise1 · Organic noiseFastNoise1Organic noiseDisplace1 · Broken revealDisplace1Broken revealMerge1 · Color revealMerge1Color revealEdgeDetect1 · Yellow edgesEdgeDetect1Yellow edgesGlow1 · Yellow energyGlow1Yellow energyRectangle1_1 · Thin moving bandRectangle1_1Thin moving bandFastNoise1_1 · Fragment noiseFastNoise1_1Fragment noiseDisplace1_1 · Pixel maskDisplace1_1Pixel maskMerge2 · First energy passMerge2First energy passMosaicBlur1 · Hexagonal fragmentsMosaicBlur1Hexagonal fragmentsFilter1 · Mask shapingFilter1Mask shapingEdgeDetect1_1 · Purple edgesEdgeDetect1_1Purple edgesGlow1_1 · Purple energyGlow1_1Purple energyMerge3 · Lighten compositeMerge3Lighten compositeMediaOut1 · OutputMediaOut1Output

Select a node to inspect its connections. Drag to pan; Ctrl/Cmd + wheel or + / − to zoom. Arrow keys move the view; Home fits the graph.On a touch screen, enable Move to pan and pinch the graph.

Mask / Effect MaskForeground / marked inputBackground / main inputOther connections
Read all connections as a list20
FromToInput
Background
Foreground
Input
Foreground
EffectMask
See the graph and walkthrough
Input
Foreground
Background
Input
Foreground
EffectMask
Source
Input
See the graph and walkthrough
Input
Foreground
Background
EffectMask
Input

Assembly order

Build it branch by branch

  1. Fusion Clip 1 + Fusion Clip 1_1 → Merge1

    Feed the original car into Merge1 Background and the recolored version into Foreground. Both states must match in duration, geometry and timing or the reveal edge will expose registration errors.

  2. Rectangle1 + FastNoise1 → Displace1

    Rectangle1 travels left to right and defines the main reveal area. FastNoise1 becomes a displacement map and Displace1 turns the straight rectangle edge into an irregular organic boundary. The result drives Merge1 Effect Mask.

  3. EdgeDetect1 → Glow1 → Merge2

    The first decorative branch extracts a bright yellow edge from the new-color layer and softens it with Glow. Merge2 adds it over the revealed image only inside a second noisy Displace mask.

  4. Rectangle1_1 + FastNoise1_1 → Displace1_1

    A very narrow Rectangle1_1 moves along a separate Path and forms the active transition strip. High-detail, high-contrast FastNoise with Discontinuous breaks that strip into irregular fragments.

  5. Displace1_1 → MosaicBlur1 → Filter1

    Mosaic Blur converts the noisy strip into readable hexagonal fragments. Filter shapes the signal before it becomes the Effect Mask for Merge3 so the pixel breakup stays confined to the transition front.

  6. EdgeDetect1_1 → Glow1_1 → Merge3

    The second branch produces a broader purple outline. Merge3 uses Lighten, adding energy only to bright areas while Filter1 limits the glow to the active digital-breakup zone.

  7. Merge3 → MediaOut1

    MediaOut receives the complete color reveal with the new paint, noisy transition edge, pixel fragments and two independent luminous contours.

Node parameters

Settings by node

The values below belong to this example. Use the descriptions to understand what each setting controls when adapting the graph to your footage.

Rectangle1 / Path1

The wide Rectangle drives the main color change and crosses the entire object. Center is linked to Path1 so one Displacement animation controls the sweep.

  • Width: 0.976
  • Height: 0.701
  • Path1 Displacement: 0 at frame 0 → 1 at frame 186
  • Path: linear movement left to right
  • Filter: Fast Gaussian

FastNoise1 / Displace1

The first noise/displace pair breaks the perfectly straight Reveal edge. Strong Contrast creates islands while modest X Refraction keeps the overall mask readable.

  • FastNoise Detail: 6.85
  • FastNoise Contrast: 5
  • Displace Type: 1
  • X Refraction: 0.081
  • Input: Rectangle1.Mask
  • Foreground: FastNoise1.Output

EdgeDetect1 / Glow1

The yellow branch produces a thin hot edge close to the new color boundary. Edge Overlay preserves image contours and Glow expands them into a soft halo.

  • Edge color: RGB 1 / 1 / 0.11
  • Edge Width: 0.323
  • Brightness: 5
  • Edge Gamma: 1.398
  • Edge Blur: 0.409
  • Glow Blend: 0.2
  • Glow Size: 5.5
  • Glow Strength: 0.614

Rectangle1_1 / Path1_1

The second Rectangle is a very narrow angled strip moving along the transition edge. Multiple Path keys make its speed less mechanical.

  • Width: 0.008
  • Height: 0.614 with a short change to 0.535
  • Border Width: 0.025
  • Solid: disabled
  • Angle: -29.8°
  • Path1_1 Displacement: 0 → 1, frames 0–186

FastNoise1_1 / Displace1_1

This branch creates fine gaps and fragments inside the narrow strip. Discontinuous produces harder jumps and the large X Scale stretches the noise structure.

  • Detail: 8.03
  • Contrast: 5
  • Brightness: -0.28
  • X Scale: 119.1
  • Discontinuous: enabled
  • Displace X Refraction: 0.019

MosaicBlur1 / Filter1

Mosaic Blur turns the noise mask into readable hexagonal cells. The high frequency keeps the breakup fine enough to feel digital rather than like a censorship mosaic.

  • Pixel Frequency: 140.2
  • Cell Shape: Hexagon
  • Smooth Strength: 0
  • Aliasing: 1.055
  • Border Type: Reflect
  • Blur Alpha: enabled
  • Filter Type: 3

EdgeDetect1_1 / Glow1_1 / Merge3

The purple branch is broader and softer than the yellow one. It creates the outer energy halo while Merge3 Lighten preserves the brighter composite result.

  • Edge color: RGB 0.392157 / 0.078431 / 0.596078
  • Edge Width: 0.756
  • Brightness: 5
  • Edge Blur: 0.811
  • Glow Blend: 0.2
  • Glow Size: 5.5
  • Glow Strength: 0.614
  • Merge3 Apply Mode: Lighten

Troubleshooting

Common mistakes in this setup

  • Do not use two source states with different framing or scale; original and recolored versions must align pixel for pixel.

  • Do not connect the new-color version to Merge1 Background. Keep the original as Background and reveal the new state as Foreground.

  • Do not make the first mask too narrow; it controls the full color replacement, not only the luminous edge.

  • Avoid excessive Displace1 values or the reveal boundary will tear into large holes and parts of the object will flicker.

  • Do not make Mosaic Blur cells huge or the effect starts to resemble censoring rather than digital breakup.

  • Do not run both Glow branches without masks or the entire object will glow for the whole shot.

  • Remember that Edge Detect is a Resolve FX; appearance can differ on systems with different versions or licensing.

Check the composition

Verify the result

Tick each item after checking it in your own composition.

Documentation for this workflow

These references explain the tools and connections used in the graph.