FAIRLIGHT / AI / VOICE · 08
Ducking
Dialogue leads. Music makes room.
Lower music during dialogue and bring it back without distracting jumps. Separate the control source from the target track, include every speaker and adjust depth, anticipation and level recovery.
- 01Assign the target and dialogue sources
- 02Connect five controls to parts of a phrase
- 03Check short gaps and the music return
Dialogue controls music reduction. Change the depth and return time in the illustrative envelope.
What controls the move, and what gets quieter?↗
The music is the target track containing Ducker. Dialogue tracks are the control sources. In a conversation, check every speaker.
Check: the music responds to the intended speakers.Change the controls to explore the diagram. No audio playback, native DSP or connection to Resolve.
Sources and practice · 8 October 2026
Reviewed on 8 October 2026 against the official DaVinci Resolve 21 Reference Manual: chapter 44, pp. 952–953; chapter 170, p. 3837; chapter 181, pp. 4091 and 4094–4095, and Automatic Ducking on Blackmagic Design’s Fairlight page. Multiple sources, Track Mode, five controls, defaults and visible scales were checked. The full numerical Duck Level limit and internal detector are not established; the teaching envelope and scenarios are not measurements of the native processor.
Read the source notes ↓On this page
01 / UNDERSTAND & APPLY
Connect dialogue to the level of the bed
Ducker lowers a selected track when a signal is present in its assigned source. A music bed or background effect under dialogue is a common use. In Resolve 21, one Ducker can respond to multiple tracks, allowing the music to make room for each participant in a conversation.
Blackmagic describes Ducker as a level-changing process without compression or limiting of the incoming signals. It is a dedicated Track FX processor with its own controls. A sidechain-compressor recipe using Threshold and Ratio belongs to another interface.
Assigning Source establishes control of attenuation; it does not move the spoken line onto the music track. Dialogue retains its normal route to the mix. In the teaching example, A1 and A2 contain speech and A3 contains music; Ducker is opened on A3.
Source
The track whose signal triggers a level reduction. A conversation can have multiple sources.
Target track
The music or effect that needs to become quieter. This is where Ducker is located.
Result
A change in target-track level over time. Speech quality and the balance between lines remain separate tasks.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX · Blackmagic Design — Fairlight / Automatic Ducking
02 / UNDERSTAND & APPLY
Assign the target and every dialogue source
Select what should get quieter
In the Fairlight Mixer, locate the music track, for example A3 MUSIC. Check its name and ordinary level. Open Ducker on this track.
Expose Track FX
Enable Track FX in the Mixer three-dot menu. If Ducker is hidden, select it in Visible Track FX. It occupies a fixed dedicated position; this workflow does not require finding it among ordinary Effects inserts.
Assign the first source
In Source, select the first speaker’s track, such as A1 DIALOGUE. Play that person’s line and confirm that the music changes level rather than the speech itself.
Add the other speakers
The manual shows multiple source selection using Command-click. For an explicit list, use the selected target track’s Audio Inspector: press + beside Source 1 to create Source 2, then select A2. Additional sources can be added in the same way.
Check speakers separately
Find a passage with A1 only, then A2 only, then overlapping dialogue. If only the first source is selected, the second speaker’s line does not necessarily duck the music.
Recheck after editing
If speech moves to another track or a new speaker track is added, revisit Source. Use current track names and actual content rather than relying on the original A1/A2 numbers.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
03 / UNDERSTAND & APPLY
Five controls for depth, entry and return
The processor window labels the controls Duck Level, Lookahead, Rise Time, Hold and Recovery. The manual text calls Duck Level “Duck Amount” and Recovery “Recovery Time”. These are naming differences between the illustration and description, not extra controls.
The documented defaults are 2.7 dB, 15 ms, 10 ms, 150 ms and 750 ms respectively. They provide a starting point for comparison. Suitable attenuation and recovery depend on the dialogue, music and gaps in the actual passage.
| Control | What changes | Verified scale / starting value |
|---|---|---|
| Duck Level / Duck Amount | Target-track attenuation in dB. A larger value means a deeper reduction. | The text gives a 2.7 dB default. A numerical maximum is not established by the reviewed source. |
| Lookahead | How far before the audible source the Ducker can begin attenuation. | Illustration: 0–500 ms. Text: 15 ms default. |
| Rise Time | Time to reach the chosen attenuation after the response starts. | Illustration: 0–1 s. Text: 10 ms default. |
| Hold | How long the attenuated state is retained before recovery. | Illustration: 0–1 s. Text: 150 ms default. |
| Recovery / Recovery Time | How quickly the target returns to its previous level after attenuation. | Illustration: 0–1 s. Text: 750 ms default. |
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
04 / UNDERSTAND & APPLY
Read the envelope alongside the phrase
The native window shows the incoming signal in gray and the action of Ducker in yellow. A downward dip in the yellow line indicates target-track attenuation. Compare the display with the music itself: the same depth can feel different in a busy rhythmic cue and a quiet texture.
Lookahead and Rise Time affect the beginning of the transition. If music masks the first consonant, check the source assignment and line entry first, then compare anticipation and time to reach the selected depth. Increasing Lookahead starts attenuation earlier; increasing Rise Time makes the move to that depth take longer.
Hold and Recovery affect gaps and the end of speech. In a short gap between words, listen for an unnecessary music rise. If the bed remains low for too long after the final line, compare hold and recovery separately. Changing everything together makes the cause difficult to identify.
Word entry
Is there room for the first consonant without an excessively early music dip?
Short gap
Does the bed remain settled between words instead of repeatedly rising and falling?
Line ending
Does the return fit the rhythm and the picture transition?
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
05 / UNDERSTAND & APPLY
Establish balance before shaping the response
Choose a revealing passage
Use 20–40 seconds with two speakers, a short pause, a longer gap and exposed music. With one speaker, retain the different types of gap.
Set levels without ducking
Disable Ducker and establish a useful speech-to-music balance. Check unusually quiet lines on the dialogue track; deeper ducking does not solve every variation in the voice.
Assign and verify Source
Enable Ducker on the music, select the dialogue tracks and listen to each speaker. Confirm that all intended lines trigger a response before changing timing.
Choose the depth
Compare modest and more obvious attenuation, for example 3 and 6 dB. These are teaching comparison points. Listen to the meaning of the line and the role of the music rather than aiming for silence under every word.
Shape the entry
Compare Lookahead and Rise Time separately on the same initial consonant. Notice when the dip begins and how apparent the transition sounds.
Shape the gap and ending
Compare Hold and Recovery separately on a short gap and after the final line. Keep the movement that fits the scene’s pace.
Replay the whole passage
Listen without stopping, then compare with Ducker itself disabled. Check words, music, overlapping lines and the move into the next scene.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX · Blackmagic Design — Fairlight / Automatic Ducking
06 / UNDERSTAND & APPLY
Explore sources and five parameters on a diagram
In the teaching example, A1 and A2 are sources with predefined phrases and A3 is the music target. Select A1, A2, both or neither and observe which phrases trigger attenuation. Then change depth, Lookahead, Rise Time, Hold and Recovery one at a time.
The model constructs a simplified level envelope from known phrase boundaries. It explains the direction of parameter changes but does not reproduce the detector or exact native Ducker curve. Its 0–12 dB depth window is not presented as the plugin’s full range. There is no audio playback or analysis of your file.
Choose what controls the music.
A1 and A2 contain different authored phrases. Choose either or both as sources, then inspect the music target. An empty source cannot trigger this diagram.
Lookahead moves the response earlier; Rise shapes the descent, Hold extends the low section, and Recovery sets the return. Overlapping sources share one target reduction instead of adding two reductions.
The 0–12 dB depth window and initial values belong to this demonstration; they are not a delivery recommendation or a statement of the native maximum.
07 / UNDERSTAND & APPLY
Match the response to the scene
Steady narration
Check short gaps between words and longer spaces between sentences. A musical rise should support phrasing instead of marking every breath.
A two-person interview
Assign both dialogue tracks and listen to each person separately. Then check interruptions: judge overlap by the actual result, not the number of selected sources.
Speech beside a background effect
Traffic or another environmental bed can be the target. Retain a sense of place and compare the visibility of the level move with the gain in intelligibility.
A musical accent after a line
Try a suitable recovery first. If the accent must land on an exact frame or beat, shape that moment with automation and check its combined action with Ducker.
08 / UNDERSTAND & APPLY
Inspect the material controlling the move
Ducker uses the signal from its selected sources. Before a complex adjustment, listen to them alone: confirm that they contain the intended lines and check for sustained unwanted sound, an accidental duplicate or material that should not control the music.
When music reacts at an unexpected moment, begin with Source and the track’s contents. Then check edits around pauses and the dialogue treatment. One noisy source deserves its own investigation instead of compensation through ever greater Hold or Duck Level.
Voice Isolation, Dialogue Leveler and Dialogue Separator may help prepare dialogue, depending on the recording problem. After changing a source, recheck the actual Ducker response. The manual does not supply a universal preset for the complete chain or disclose the detector’s full behaviour here.
Voice Isolation
Compare voice isolation on a recording with interference.
↗Dialogue Leveler
Address differences between spoken lines.
↗Dialogue Separator
Rebalance speech, background and room ambience.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
09 / UNDERSTAND & APPLY
Combine automatic response with editorial intention
Ducker is useful for repeated responses to spoken lines. Automation is useful when music must rise on a particular beat, remain quiet for a dramatic pause or fade toward the end of a scene regardless of speech.
If both approaches affect one bed, compare the base level, automation and Ducker in turn. Music that feels too quiet may reflect several intentional reductions acting together. Keep a clear starting balance and listen to the result with all intended changes active.
Disable Ducker itself to bypass it; Effects In does not bypass this Track FX. After writing automation, replay the transition without making new control moves and confirm that an unintended value does not carry into the following scene.
Automation
Place precise level and parameter changes in time.
↗Music Remixer
Change arrangement balance when a particular musical group competes.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
10 / UNDERSTAND & APPLY
Trace the problem from what you hear
| Observation | What to check |
|---|---|
| Music never becomes quieter | Ducker enable state, the correct target track, assigned Source and signal during the chosen line; then Duck Level. |
| It reacts only to the first speaker | The Source list: is the second speaker included, and has the line moved to another track? |
| Speech becomes quieter instead of music | The target track name and Ducker window. Put the processor on the material that should make room. |
| The initial consonant is still lost | Source assignment, response entry, Lookahead and Rise Time. Depth alone does not fix unsuitable timing. |
| Music jumps in short gaps | Hold and Recovery on that gap, Duck Level depth and unwanted source events. Change one parameter at a time. |
| Music takes too long to return | Hold, Recovery, continuing sound in Source and automation of the base level. |
| The bed disappears under speech | Duck Level and the starting balance, then further reductions from automation or other processors. |
| It reacts without an intended line | Selected sources and their contents: noise, unused takes, effects or other material. |
11 / UNDERSTAND & APPLY
Keep the assignments, timing and actual result
Record the target, the complete source list, all five values and the comparison passage. Identify the line entry, the short gap and where music should return. If automation is present, note what it adds to Ducker’s action.
After changing the track layout and after reopening the project, check every speaker. At delivery, listen to the rendered file at the same passages. An accepted result should retain clear words, musical character and suitable transition timing, not merely movement in a graph.
PRACTICE / NO AUTOPILOT
A small task. A checkable result.
Work in a test copy, listen before and after, and write down what you actually observed. The checklist contains no pre-approved results.
Assign the roles
In a duplicate timeline, prepare dialogue on A1/A2 and music on A3. Record the target and every control source.
Compare one source and both
Select A1 first, then A1 and A2. Listen to an isolated line from the second speaker and record the difference.
Separate depth from timing
Compare two depths, then change Lookahead, Rise Time, Hold and Recovery individually. Reuse the same reference phrases.
Listen around the gaps
Check the word entry, a short gap, overlapping lines and the end of speech. Record where the musical movement helps or distracts.
Verify the saved result
Reopen the project, check Source and render a reference file. Complete the record from the actual listening pass.
FAQ / BEFORE THE NEXT MOVE
Questions that matter in practice
Should Ducker be opened on the dialogue track?
Open it on the target whose level should decrease, such as the music track. Select dialogue tracks in Source.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Can one Ducker respond to multiple speakers?
Yes. The Resolve 21 manual shows several selected source tracks. In the Audio Inspector, use + to add Source 2 and further fields; check each speaker separately.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Are Duck Level and Duck Amount different controls?
No. The window illustration says Duck Level and the manual text describes the same control as Duck Amount. It sets attenuation depth in dB.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Are Hold and Recovery the same duration?
No. Hold concerns retaining the attenuated state; Recovery concerns returning to the previous level. Compare them separately in a short gap and after the last line.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Where are Threshold, Ratio and an AI Ducking mode?
The reviewed Ducker has Duck Level, Lookahead, Rise Time, Hold and Recovery. Threshold and Ratio belong to a different dynamics workflow. A separate AI Ducking name or mode is not described in the reviewed Resolve 21 manual sections.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Does Ducker require Studio?
The Ducker section in the Resolve 21 manual is not marked Studio Version Only, unlike the neighbouring Music Remixer, Dialogue Separator and Voice Isolation sections. The AI / Voice teaching-group label is not an edition requirement.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Do two speakers require a separate bus?
Not for the Resolve 21 method described here: one Ducker accepts several dialogue tracks directly through Source. A shared bus can be part of your mix, but this lesson does not require it.
Reference: Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX
Does the teaching envelope match the native response?
No. It is constructed from the known boundaries of example phrases to explain the controls. The detector, actual audio and exact Resolve curve are not reproduced.
REFERENCES / 2026-10-08
What this guide is based on
Reviewed on 8 October 2026 against the official DaVinci Resolve 21 Reference Manual: chapter 44, pp. 952–953; chapter 170, p. 3837; chapter 181, pp. 4091 and 4094–4095, and Automatic Ducking on Blackmagic Design’s Fairlight page. Multiple sources, Track Mode, five controls, defaults and visible scales were checked. The full numerical Duck Level limit and internal detector are not established; the teaching envelope and scenarios are not measurements of the native processor.
Blackmagic Design — DaVinci Resolve 21 Reference Manual · Fairlight Track FX ↗
Official PDF: chapter 181, pages 4091–4096 cover Voice Isolation, Dialogue Leveler, Ducker, Music Remixer and Dialogue Separator; page 3982 covers clip controls; 3837 covers Effects In bypass; 690–692 cover the separate Cut-page Voiceover workflow; 952–953 cover Track Mode; 4090 covers Track FX automation; 1148–1149 distinguish AI Music Editor. Text and panel illustrations reviewed on 8 October 2026. This is documentation review, not an audition of processing in an installed application.
Blackmagic Design — Fairlight / Automatic Ducking ↗
The current Fairlight page describes Ducker as a Track FX: selected dialogue sources control reduction on a target track. This is automatic level control; the description does not claim a separate AI speech classifier.